Don't worry, I've already figured out the code for the body group, and FGD,so that in VHE, I can pre-determined which weapon they are configured to spawn.
Currently, I've them set to shoot AR grenades using:
CGrenade::ShootContact(pev, GetGunPosition(), m_vecTossVelocity);But I foresee an issue ahead:
1. How do I slow it down? (Is it tied to the frame rate of the animation?)
2. Clip limit for both guns. Even it has cAmmoLoad--, it doesn't do anything.