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VMex vs BSPSource

A Forum Thread for Counter-Strike: Source

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So I'm Making High Resolution Cubemaps for Counter-Strike: Source map and I have Some Problems with de_dust2 Map. I need to Decompile and Recompile it. So there are 2 Decompiling Tools: VMex and BSPSource. Which one is Better and More Accurate for DE_DUST2?
or are there any Better Programs?
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  • mikkokko avatar
    mikkokko Joined 4y ago
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    bspsrc is the most up to date one. also if you're just going to change cubemap sizes, you can edit the entites with a hex editor and rebuild them instead of recompiling the whole map.
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