Porting more complex Wii U mods to Switch?

A Forum Thread for The Legend of Zelda: Breath of the Wild (Switch)

Members see zero ads. Membership is 100% free
I followed the guide for converting the models and textures to Switch, which worked fine. But I want to know how to convert mods that have more file structure than just models and textures; mods that have files in the Actor, UI and Physics folder for example. Do these need conversion? I cant find any tutorial about those files. I assume they're not just drag and drop?
  • linktlh avatar
    linktlh Joined 6mo ago
    Offline
    Retro Linkle Project Flag Affiliation: Retro Linkle Project
    9 medals 3 legendary 1 rare
    • Returned 5000 times Medal icon
    • Returned 5000 times Medal icon
    • Returned 5000 times Medal icon
    • Returned 1000 times Medal icon
    • Returned 100 times Medal icon
    • Returned 100 times Medal icon
    access_time 18d
    Each file has a different process you need to go through to port them. Very VERY few files you can simply grab the Wii U one and drop it into the switch one and expect it to work. At bare minium most will be different by encoding (Little Endian vs Big Endian) it really comes down to which file you're porting, most have tutorials out there on how to convert them. (eg, converting byml to yml, and then just not using -b flag when making byml) 
    Average Human Here
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Author

Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 0
  • remove_red_eye 995
  • mode_comment 1
  • access_time 19d

More Other/Misc Threads

bcp.crwdcntrl.net tracking pixel