Model bound error

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Went to test my model that I compiled and I got this error;

Server is enforcing model bounds: models\player\t_leet.mdl

Here is my QC file text


// Created by Crowbar 0.58

$ModelName "t_leet.mdl"

$BodyGroup "t_leet"
{
    studio "t_leet_reference.smd"
}

$Include "t_leet_lod.qci"

$SurfaceProp "flesh"

$Contents "solid"

$IllumPosition 0.026 1.324 36.859

$EyePosition 0 0 73

$CDMaterials "commando ct_expert\blood"

$Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$Attachment "grenade0" "ValveBiped.Bip01_Spine" 2.58 -2.8 0.7 rotate 12.55 95.12 91.72
$Attachment "grenade1" "ValveBiped.Bip01_Spine" 2.11 -2.37 -2.11 rotate -16.25 96.94 91.8
$Attachment "grenade2" "ValveBiped.Bip01_Spine" 1.14 0.05 -7.21 rotate -56.13 107.75 82.33
$Attachment "grenade3" "ValveBiped.Bip01_Spine" 2.26 -2.72 -4.73 rotate -22.35 95.03 86.61
$Attachment "pistol" "ValveBiped.Bip01_R_Thigh" 1.6 4.75 -3.78 rotate 4 -14 80
$Attachment "primary" "ValveBiped.Bip01_Spine2" 10.17 -3.95 -7.7 rotate -11.95 169.95 -13.27
$Attachment "eholster" "ValveBiped.Bip01_L_Thigh" 6.98 -0.65 5.47 rotate 6.89 -91.56 92.15
$Attachment "c4" "ValveBiped.Bip01_Spine2" 10.16 -7.87 4.73 rotate -45 100 -43
$Attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.2 0 rotate 0 0 0
$Attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.2 0 rotate 0 0 0
$Attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0

// $Include "t_leet_box.qci"

$Include "t_leet_bone.qci"

$Include "t_leet_animation.qci"

$Include "t_leet_collision.qci"


Thanks for the help


  • TasteOBlood avatar
    TasteOBlood Joined 2mo ago
    Offline
    2mo
    Ok, fixed that issue.

    New issue is I can not see my model. It is showing the original Leet model. I placed all the folders into my custom folder as if I dl'l a new skin
    Bananite
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