Can You Mod TF2 Beyond Weapons/Textures

A Forum Thread for Team Fortress 2

I had originally planned to create a Heavy Mod using weapon modding, but it seems that the attributes provided won't give me what I need. It looks like i'll need to go deeper for what I want to do, and I could really use some pointers.



First off, I wanted to bind an action to a keypress while the Heavy is spun-up: pressing SPACE to instantly un-spin at the cost of 40 ammo.

Next, I wanted to implement light physics elements. If the Heavy crouches before performing this move, he'll jump in the direction held with more distance than normal. Think SMB64 long jump. I was thinking of using Scout's double-jump physics or a more controlled rocket jump physics to create this effect, but I'm not sure how to get it from one class to the other.

Lastly, I wanted to implement a Heavy Sliding mechanic, where the Heavy maintains his forward momentum when he's crouched. This would probably be the hardest, as I can't think of any precedent for this one.

If someone could please tell me if any of this is possible - and point me in the right direction if it is - it would be much appreciated. I can probably figure it out from there if I just know where to start.
Sign up to access this!

Replies

  • Skittelz avatar
    Skittelz Joined 1y ago
    Offline
    184 points Ranked 21332nd
    6d
    You can, but I think the only way you can do this is through creating a server plugin that can do whatever you're trying to make. Other than that, that's all I can give you.
    a lil' tipsy
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Author

Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
  • 190 Views
  • 3 Posts
  • 6dSubmitted

More Help Threads

bcp.crwdcntrl.net tracking pixel