Valve Hammer Editor Error

A Forum Thread for Counter-Strike 1.6

I started again to mapping but i got an error again.Error:
** Executing...

** Command: Change Directory

** Parameters: C:\Program Files\Steam\steamapps\common\Half-Life

** Executing...

** Command: Copy File

** Parameters: "C:\Users\Acer\Desktop\map\mapler\bskv1.map" "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1.map"

** Executing...

** Command: C:\Users\Acer\Desktop\map\tools\hlcsg.exe

** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1"

hlcsg v3.4 VL34 (Aug 17 2015)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

-----  BEGIN  hlcsg -----

Command line: C:\Users\Acer\Desktop\map\tools\hlcsg.exe "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" 

Arguments: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" -low -wadautodetect 

Entering C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1.map

Current hlcsg Settings

Name                 |  Setting  |  Default

---------------------|-----------|-------------------------

threads               [       1 ] [  Varies ]

verbose               [     off ] [     off ]

log                   [      on ] [      on ]

reset logfile         [      on ] [      on ]

developer             [       0 ] [       0 ]

chart                 [     off ] [     off ]

estimate              [     off ] [     off ]

max texture memory    [ 33554432 ] [ 33554432 ]

max lighting memory   [ 50331648 ] [ 50331648 ]

priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]

null texture stripping[      on ] [      on ]

clipnode economy mode [     off ] [     off ]

clip hull type        [  simple ] [  simple ]

onlyents              [     off ] [     off ]

wadtextures           [      on ] [      on ]

skyclip               [      on ] [      on ]

hullfile              [    None ] [    None ]

wad configuration file[    None ] [    None ]

wad.cfg group name    [    None ] [    None ]

nullfile              [    None ] [    None ]

nullify trigger       [      on ] [      on ]

min surface area      [   0.000 ] [   0.000 ]

brush union threshold [   0.000 ] [   0.000 ]

map scaling           [    None ] [    None ]

light name optimize   [      on ] [      on ]

convert game_text     [      on ] [      on ]

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

CreateBrush:

 (0.03 seconds)

CSGBrush:

 (0.14 seconds)

added 4 additional animating textures.

Using Wadfile: \users\acer\desktop\map\wad\all-in-one.wad

 - Contains 9 used textures, 100.00 percent of map (4092 textures in wad)

Wad files required to run the map: "all-in-one.wad;"

Texture usage is at 0.23 mb (of 32.00 mb MAX)

0.28 seconds elapsed

-----   END   hlcsg -----

** Executing...

** Command: C:\Users\Acer\Desktop\map\tools\hlbsp.exe

** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1"

hlbsp v3.4 VL34 (Aug 17 2015)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

-----  BEGIN  hlbsp -----

Command line: C:\Users\Acer\Desktop\map\tools\hlbsp.exe "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" 

Arguments: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" -low -chart 

Current hlbsp Settings

Name               |  Setting  |  Default

-------------------|-----------|-------------------------

threads             [       1 ] [  Varies ]

verbose             [     off ] [     off ]

log                 [      on ] [      on ]

developer           [       0 ] [       0 ]

chart               [      on ] [     off ]

estimate            [     off ] [     off ]

max texture memory  [ 33554432 ] [ 33554432 ]

priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]

nofill              [     off ] [     off ]

noinsidefill        [     off ] [     off ]

noopt               [     off ] [     off ]

no clipnode merging [     off ] [     off ]

null tex. stripping [      on ] [      on ]

notjunc             [     off ] [     off ]

nobrink             [     off ] [     off ]

subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)

max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)

remove hull 2       [     off ] [     off ]

SolidBSP [hull 0] 236 (0.05 seconds)

BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1.prt'

SolidBSP [hull 1] 296 (0.05 seconds)

Warning: No entities exist in hull 1, no filling performed for this hull

SolidBSP [hull 2] 294 (0.06 seconds)

SolidBSP [hull 3] 296 (0.27 seconds)

Reduced 556 clipnodes to 490

Reduced 15 texinfos to 13

Reduced 9 texdatas to 9 (400 bytes to 400)

Reduced 548 planes to 208

FixBrinks:

Increased 490 clipnodes to 490.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness

------------  ---------------  ---------------  --------

models              1/512           64/32768    ( 0.2%)

planes            208/32768       4160/655360   ( 0.6%)

vertexes         1170/65535      14040/786420   ( 1.8%)

nodes             163/32767       3912/786408   ( 0.5%)

texinfos           13/32767        520/1310680  ( 0.0%)

faces             945/65535      18900/1310700  ( 1.4%)

* worldfaces      945/32768          0/0        ( 2.9%)

clipnodes         490/32767       3920/262136   ( 1.5%)

leaves             61/32760       1708/917280   ( 0.2%)

* worldleaves      60/8192           0/0        ( 0.7%)

marksurfaces     1010/65535       2020/131070   ( 1.5%)

surfedges        4426/512000     17704/2048000  ( 0.9%)

edges            2320/256000      9280/1024000  ( 0.9%)

texdata          [variable]        400/33554432 ( 0.0%)

lightdata        [variable]          0/50331648 ( 0.0%)

visdata          [variable]          0/8388608  ( 0.0%)

entdata          [variable]        144/2097152  ( 0.0%)

* AllocBlock        9/64             0/0        (14.1%)

9 textures referenced

=== Total BSP file data space used: 76772 bytes ===

Wad files required to run the map: "all-in-one.wad;"

0.72 seconds elapsed

-----   END   hlbsp -----

** Executing...

** Command: C:\Users\Acer\Desktop\map\tools\hlvis.exe

** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1"

hlvis v3.4 VL34 (Aug 17 2015)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

-----  BEGIN  hlvis -----

Command line: C:\Users\Acer\Desktop\map\tools\hlvis.exe "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" 

Arguments: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" -low 

  60 portalleafs

 112 numportals

-= Current hlvis Settings =-

Name               |  Setting  |  Default

-------------------|-----------|-------------------------

threads             [       1 ] [  Varies ]

verbose             [     off ] [     off ]

log                 [      on ] [      on ]

developer           [       0 ] [       0 ]

chart               [     off ] [     off ]

estimate            [     off ] [     off ]

max texture memory  [ 33554432 ] [ 33554432 ]

max vis distance    [       0 ] [       0 ]

priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]

full vis            [     off ] [     off ]

BasePortalVis:

 (0.02 seconds)

LeafThread:

 (0.02 seconds)

average leafs visible: 21

g_visdatasize:478  compressed from 480

0.06 seconds elapsed

-----   END   hlvis -----

** Executing...

** Command: C:\Users\Acer\Desktop\map\tools\hlrad.exe

** Parameters: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1"

hlrad v3.4 VL34 (Aug 17 2015)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

-----  BEGIN  hlrad -----

Command line: C:\Users\Acer\Desktop\map\tools\hlrad.exe "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" 

Arguments: "C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1" -low 

-= Current hlrad Settings =-

Name                | Setting             | Default

--------------------|---------------------|-------------------------

threads              [                 1 ] [            Varies ]

verbose              [               off ] [               off ]

log                  [                on ] [                on ]

developer            [                 0 ] [                 0 ]

chart                [               off ] [               off ]

estimate             [               off ] [               off ]

max texture memory   [          33554432 ] [          33554432 ]

max lighting memory  [          50331648 ] [          50331648 ]

priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]

vismatrix algorithm  [            Sparse ] [            Sparse ]

oversampling (-extra)[               off ] [               off ]

bounces              [                 8 ] [                 8 ]

ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

light limit threshold[           188.000 ] [           188.000 ]

circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]

smoothing threshold 2[         no change ] [         no change ]

direct threshold     [            10.000 ] [            10.000 ]

direct light scale   [             1.000 ] [             1.000 ]

coring threshold     [             0.010 ] [             0.010 ]

patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]

patch subdividing    [                on ] [                on ]

chop value           [            64.000 ] [            64.000 ]

texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]

global texlight gap  [             0.000 ] [             0.000 ]

global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]

global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]

global light scale   [             2.000 ] [             2.000 ]

global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]

opaque entities      [                on ] [                on ]

sky lighting fix     [                on ] [                on ]

incremental          [               off ] [               off ]

dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light

                     [               off ] [               off ]

rgb transfers        [               off ] [               off ]

minimum final light  [                 0 ] [                 0 ]

size of transfer     [         1 (16bit) ] [         1 (16bit) ]

size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]

soft sky             [                on ] [                on ]

translucent depth    [             2.000 ] [             2.000 ]

block opaque         [                on ] [                on ]

ignore textures      [               off ] [               off ]

reflectivity gamma   [             1.760 ] [             1.760 ]

reflectivity scale   [             0.700 ] [             0.700 ]

blur size            [             1.500 ] [             1.500 ]

no emitter range     [               off ] [               off ]

wall bleeding fix    [                on ] [                on ]

Load Textures:

Using Wadfile: C:\Program Files\Steam\steamapps\common\Half-Life\cstrike\maps\bskv1.wa_

9 textures referenced

Reading texlights from 'C:\Users\Acer\Desktop\map\tools\lights.rad'

0 opaque models

0 opaque faces

945 faces

Create Patches : 8757 base patches

191848 square feet [27626242.00 square inches]

0 direct lights and 0 fast direct lights

1 light styles

FindFacePositions:

 (25.55 seconds)

BuildFacelights:

 (16.53 seconds)

BuildVisLeafs:

 (19.41 seconds)

visibility matrix   :   3.3 megs

MakeScales:

 (23.19 seconds)

Transfer Lists :     9333041 :     9.33M transfers

       Indices :     1881256 :     1.79M bytes

          Data :    18692353 :    17.83M bytes

Bounce 1 GatherLight:

 (1.24 seconds)

Bounce 2 GatherLight:

 (1.25 seconds)

Bounce 3 GatherLight:

 (2.64 seconds)

Bounce 4 GatherLight:

 (5.26 seconds)

Bounce 5 GatherLight:

 (4.54 seconds)

Bounce 6 GatherLight:

 (2.96 seconds)

Bounce 7 GatherLight:

 (7.48 seconds)

Bounce 8 GatherLight:

 (1.45 seconds)

CreateTriangulations:

 (0.73 seconds)

AddPatchLights:

 (44.96 seconds)

FinalLightFace:

 (0.04 seconds)

163.38 seconds elapsed [2m 43s]

-----   END   hlrad -----

** Executing...

** Command: C:\PROGRA~1\Steam\STEAMA~1\common\HALF-L~1\hl.exe

** Parameters:  +map "bskv1"

Anyone know what is the error?Thanks for help.
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