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Map Compiling Problem

A Forum Thread for Counter-Strike 1.6

I've made a map, but whenever I try to run it, it simply fails to compile with the sole reason being given is that the Compiling tools couldn't located the .Wad files:

Error: Could not locate the E:\Condition Zero\Czero\Cstrike.wad

How tofix: Make sure that the wad files listed actually exist.

Yep the wad files I'm using do actually exist in their respective dictionaries. I've tried moving the Wad files to Hammer's dictionary, but this still didn't fixed my problem.


Below is the whole compile log listed:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

-----  BEGIN  hlcsg -----

Command line: H:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "H:\Program Files\Valve Hammer Editor\maps\de_rats6"

Entering H:\Program Files\Valve Hammer Editor\maps\de_rats6.map

Current hlcsg Settings

Name                 |  Setting  |  Default

---------------------|-----------|-------------------------

threads               [       2 ] [  Varies ]

verbose               [     off ] [     off ]

log                   [      on ] [      on ]

developer             [       0 ] [       0 ]

chart                 [     off ] [     off ]

estimate              [     off ] [     off ]

max texture memory    [ 4194304 ] [ 4194304 ]

priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]

null texture stripping[      on ] [      on ]

clipnode economy mode [      on ] [      on ]

onlyents              [     off ] [     off ]

wadtextures           [      on ] [      on ]

skyclip               [      on ] [      on ]

hullfile              [    None ] [    None ]

min surface area      [   0.500 ] [   0.500 ]

brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

 (0.02 seconds)

SetModelCenters:

 (0.00 seconds)

CSGBrush:

 (0.05 seconds)

Error: Could not open wad file \condition zero\czero\cstrike.wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was referencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \condition zero\valve\halflife.wad

Using Wadfile: \program files\valve hammer editor\cstrike.wad

 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Using Wadfile: \program files\valve hammer editor\halflife.wad

 - Contains 23 used textures, 100.00 percent of map (3116 textures in wad)

-----   END   hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

-----  BEGIN  hlbsp -----

Command line: H:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "H:\Program Files\Valve Hammer Editor\maps\de_rats6"

>> There was a problem compiling the map.

>> Check the file H:\Program Files\Valve Hammer Editor\maps\de_rats6.log for the cause.

-----   END   hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

-----  BEGIN  hlvis -----

Command line: H:\PROGRA~1\VALVEH~1\tools\hlvis.exe "H:\Program Files\Valve Hammer Editor\maps\de_rats6"

>> There was a problem compiling the map.

>> Check the file H:\Program Files\Valve Hammer Editor\maps\de_rats6.log for the cause.

-----   END   hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

-----  BEGIN  hlrad -----

Command line: H:\PROGRA~1\VALVEH~1\tools\hlrad.exe "H:\Program Files\Valve Hammer Editor\maps\de_rats6"

>> There was a problem compiling the map.

>> Check the file H:\Program Files\Valve Hammer Editor\maps\de_rats6.log for the cause.

-----   END   hlrad -----

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  • Danial Zahid avatar
    Danial Zahid username pic Joined 7y ago
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    Can you please post the entire compile log?

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    idk about goldsrc but I know when source gives that error it doesn't actually mean it couldn't find the files

    I know that doesn't actually help you much but oh well
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    access_time 1y edit 1y
    I might be a bit late, but oh well. ¯\_(ツ)_/¯

    Have you tried copying cstrike.wad to the czero folder?

    Yep the wad files I'm using do actually exist in their respective dictionaries.
    Oh well, must be a quirk with the map editor then.
    Hammer 3.x doesn't like long filenames nor names with spaces.
    I would suggest you to use short paths, e.g.:
    D:/hammer/maps/
    D:/hammer/wads/
    Seeing "\condition zero\valve\halflife.wad", I assume that Hammer doesn't even know on what drive the WAD is located, so look out for that as well.

    The last thing I could think of is to create a new RMF file, and copy everything from the map to the new file. Hammer stores its texture configuration per-RMF, I think, so you could try that.

    Now I got errors of entities outside world, propalaner ( Or something ) kind of plane and empty solids.
    Yikes, that's not good when it happens. Press Alt+P to check for problems in the map, before compiling. 

    Hammer can produce empty solid entities if you removed brushes from an entity, while having "Ignore Groups" turned on. You could use the Map -> Entity Report list and find the solid entities, mark them and see if they're empty or not.

    As for entities outside the world, I can imagine that either something went wrong during the .map file exportation, or you did something to a brush. There exist these so-called infinite brushes, which due to an error in the geometry, expand to infinity. Sadly, you'll have to delete those and remake them, since they can hardly be fixed in any other way.

    Co-planar faces aren't too hard to fix, thankfully. These are two co-planar faces that would mean an error:

    The compilers simply don't know how to subdivide this, so you just got to enter the Vertex Manipulation tool, and merge some vertices:



    Hammer will ask you if you wish to merge the vertices, and say yes.

    Lastly, Hammer is considered outdated by some folks.
    There are better, alternative map editors like J.A.C.K. and Sledge, and they're similar to Hammer, but way better in terms of stability, ease of usage, functionality and compatibility. 
    J.A.C.K. is more similar to Hammer in terms of the UI, and I'd prefer it for more serious work, since Sledge is now in beta (used to be in alpha). But either way, both are more comfortable to use than plain old Hammer.
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