Problem compiling after changing animation

A Forum Thread for Counter-Strike 1.6

Hello, so the problem is the following, i have a skin that i want but the skin has built in it's own animations the inspect and it gets annoying the ammount of times i die because of it, so i wanted to take it away.

In this case the animation for the inspect is in the reload.smd so i decompiled the model and substituted the reload.smd for one from another model that just has the simple reload no inspect.

Then i try to compile and it dosen't work i tried in jed's and stopped working i tried in milkshape and stopped working.

If anyone could help me i would be pleased.

Best regards.
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  • ZomboidArea avatar
    ZomboidArea Joined 4y ago
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    2mo
    Delete inspect animation sequence from .qc file and compile.
    or I dont understand problem
    Bananite
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    2mo
    If the two models, the one you want and the one that has the simple reload animation, have different rigs (bones) it will give you errors. Check if the other model's bones are exactly the same number as the one you're working on and if the names of the bones are the same.
    If only I wasn't so lazy.. avatar
    Mantra
    If only I wasn't so lazy..
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    2mo
    thats not how things work
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    2mo
    Is there any error message when compiling?

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    Mantra
    急いでいる風のように
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    2mo
    Didn't understand - this inspect anims are used when you don't shoot for some time, right?

    If so - than your trouble can be simply solved. 

    How:

    1) Decompile skin completely;
    2) Find "IDLE" animation sequence (Inspect is inside it);
    3) Open this sequence with NotePad(!!!);
    4) Delete all the frames aside 0 frame. Leave 0 frame with all bones or it wouldn't work;
    5) Save it and compile the skin;

    That's all. 
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    Mantra
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