No light when use func_detail

A Forum Thread for Left 4 Dead 2

My map has no light,I just use func_detail to decrease numportal.
How do I fix it ? Is there something that I should notice when I use it?
---------------------------------------------------------------------
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)

        Bounce #100 added RGB(1, 1, 1)

Build Patch/Sample Hash Table(s).....Done<0.0965 sec>

FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (11)

FinalLightFace Done

Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)

Writing leaf ambient...done

Ready to Finish

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