Map runs local, crash public server

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Hello. Lately i have had problems with custom maps, 4 out of 5 that i downloaded from here, runs fine on local server. But after uploading to the public server, the server crash when those maps are loading. Nothing in the error log, it just reset and start with default start-up map.  The only thing i find different, is a message in the console when loading the maps local: "qhull precision error: Only 4 facets remain" etc. As far as i understand that is a mapping issue. But why it can load locally, and not public...? Anyone have a solution? 

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    For my tf2 dedicated server the fix was to put the map name in a text file somewhere, idk if it'll fix it in CSS
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