Decompiling maps

A Forum Thread for Counter-Strike 1.6

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending JMXremix points.
  • Post: Give JMXremix your thoughts on this Thread.
  • Vote: Help JMXremix win the Monthly Awards.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.

Stop Lurking!

Sign up

Already a Bananite? Login

Hi! Is there a good decompiler that decompiles maps ? I want to get back some of the map files that I lost.
Thanks for answering !


  • 1mo
    THePrince2231206 avatar
    THePrince2231206 username pic Joined 2y ago
    Wasteland Rebels Flag Affiliation: Wasteland Rebels
    1,048 points Ranked 4655th
    20 medals 2 rare
    • Returned 1000 times Medal icon
    • 10 submissions featured Medal icon
    • Submitted 5 Models Medal icon
    • One month a member Medal icon
    • Received thanks 5 times Medal icon
    • Modeller of the Month, June 2016 Medal icon
    THePrince2231206 avatar
    Wasteland Rebels Flag
    Wasteland Rebels
    • Rude x 1
    • Agree x 1
    Texture Specialist avatar
    Texture Specialist
  • 1moEdited 1mo
    cd5ssmffan avatar
    cd5ssmffan username pic Joined 3y ago
    1,358 points Ranked 3588th
    22 medals 5 rare
    • Returned 1000 times Medal icon
    • Received thanks 50 times Medal icon
    • GameBanana’s Christmas Giveaway 2017 Day Nine Winner! Medal icon
    • GameBanana’s Christmas Giveaway 2017 Day Fifteen Winner! Medal icon
    • 8-14 Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
    • One month a member Medal icon
    A lot of information about how brushes, entities, textures and other data is lost when a map compiles. For example hint and skip brushes (used to influence the visible information set) are removed after compiling so you will need to manually recreate them. Other tool textures are removed (including null which in some cases can break the brush).

    Some entities such as texlights are removed too I believe but I'm not sure, and all objects are no longer 3 dimensional but converted and subdivided into series of planes. When decompiling it tries its best to give you something that will represent the map as best as possible but in no way will be close to the original in any shape and form

    There is nothing you can do except ask the author for the map file or find and fix any errors or major differences you find yourself
    • Helpful x 1
  • 1moEdited 1mo
    LiveWire avatar
    LiveWire Joined 8y ago
    7,081 points Ranked 651st
    14 medals 2 rare
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    Unlike source maps goldsrc bsps do not contain the original brushes, but you can try Winbspc.  It does a decent job of recreating the brushes from the faces, how much fixing it will need depends on how complex the map is.

    Needless to say, dont use it to steal others work.
    • Thanks x 1


Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:


JMXremix avatar
JMXremix username pic Joined 7mo ago
UnreaLaws Flag Affiliation: UnreaLaws
764 points Ranked 6251st
12 medals 1 rare
  • Returned 1000 times Medal icon
  • Became a Club Leader Medal icon
  • Submitted 5 Maps Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Became a Studio Leader Medal icon

JMXremix avatar
UnreaLaws Flag
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



Date Added
1mo tracking pixel