Flat shading problem

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So i was trying to improve my skills and decided to do a model with chrome, everything was looking fine until i try it ingame. Its called flat shading if im not wrong, but i don't know how to fix it. Can anyone help ?

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  • 11d
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    1. in model reference, put down all future additive/chrome parts in to bottom (if your model reference lowpoly, and you simple duplicate mesh). your future usp example:

    view_hands
    view_fingers
    view_skin
    slide
    handle
    magazine
    silencer
    %chrome/additive_name%


    2. same way, but in .qc script (if you have multi-model references). paste all future chrome/additive parts in to bottom. example:
    $studio "ref" "hands
    $studio "ref" "weapon"
    $studio "ref" "chrome"


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