l4d2 hammer run map crash

A Forum Thread for Left 4 Dead 2

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending jackmzoo points.
  • Post: Give jackmzoo your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

My hammer has crashed when I was running map.And another problem is that all lights in map  were deleted.


CDynamicFunction: Loading library 'Kernel32.dll' (751B0000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770CAAE0

CDynamicFunction: Loading library 'psapi.dll' (77050000)

CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770516C0

 

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin"

-------------------------------------------------------------------------------

 

 

-------------------------------------------------------------------------------

Running command: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.vmf"

-------------------------------------------------------------------------------

 

CDynamicFunction: Loading library 'Kernel32.dll' (751B0000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770CAAE0

CDynamicFunction: Loading library 'psapi.dll' (77050000)

CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770516C0

Valve Software - vbsp.exe (Jun 21 2017)

4 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.vmf

Patching WVT material: maps/hoton__high__school__01/concrete/blend_blacktop_03wet_dirt_wvt_patch

Patching WVT material: maps/hoton__high__school__01/ti/tiblendrockstone1_wvt_patch

Patching WVT material: maps/hoton__high__school__01/de_cbble/grassdirt_blend_wvt_patch

Patching WVT material: maps/hoton__high__school__01/ti/ti_nospr_blendrockstone2_wvt_patch

Patching WVT material: maps/hoton__high__school__01/concrete/blend_milltowngrass03wet_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (1)

Building Faces...Warning: Fell out of small block heap!

done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (358376 bytes)

Cannot build Physics2 data

                                                             -----------

DataLinker total stream size                                     0.0 KiB

Error! prop_static using model "models/props_misc/mirror-1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_misc/mirror-1.mdl"!

Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props/cs_office/computer_caseb.mdl"!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 307 texinfos to 194

Reduced 74 texdatas to 53 (2666 bytes to 2053)

Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.bsp

10 seconds elapsed

CDynamicFunction: Closing library 'psapi.dll' (77050000)

CDynamicFunction: Closing library 'Kernel32.dll' (751B0000)

 

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin"

-------------------------------------------------------------------------------

 

 

-------------------------------------------------------------------------------

Running command: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01"

-------------------------------------------------------------------------------

 

CDynamicFunction: Loading library 'Kernel32.dll' (751B0000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770CAAE0

CDynamicFunction: Loading library 'psapi.dll' (77050000)

CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770516C0

Valve Software - vvis.exe (Jun 21 2017)

4 threads

reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.bsp

max farz in all env_fog_controller entities: -1.000000 (used for radial vis)

reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.prt

4913 portalclusters

16009 numportals

BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (18)

PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (25044)

Optimized: 78469 visible clusters (0.00%)

Total clusters visible: 3038164

Average clusters visible: 618

Building PAS...

Average clusters audible: 3526

visdatasize:4174962  compressed from 6052816

writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.bsp

6 hours, 57 minutes, 43 seconds elapsed

CDynamicFunction: Closing library 'psapi.dll' (77050000)

CDynamicFunction: Closing library 'Kernel32.dll' (751B0000)

 

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin"

-------------------------------------------------------------------------------

 

 

-------------------------------------------------------------------------------

Running command: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\vrad.exe" -both -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01"

-------------------------------------------------------------------------------

 

CDynamicFunction: Loading library 'Kernel32.dll' (751B0000)

CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 770CAAE0

CDynamicFunction: Loading library 'psapi.dll' (77050000)

CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 770516C0

Valve Software - vrad.exe SSE (Jun 21 2017)

 

      Valve Radiosity Simulator

4 threads

[Reading texlights from 'lights.rad']

[2 texlights parsed from 'lights.rad']

 

Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2 map\hoton__high__school__01.bsp

Patch Sample Radius Clamped!

Setting up ray-trace acceleration structure... Done (4.92 seconds)

19532 faces

1 degenerate faces

7613646 square feet [1096365056.00 square inches]

37 Displacements

Posts

  • 1mo
    Devieus avatar
    Devieus avatar ONLINE
    Moderator Joined 7y
    82,115 points Ranked 45th
    64 medals 4 legendary 10 rare
    • 1st Place - Tutorial Contest Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Twelve Winner! Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Sixteen Winner! Medal icon
    I don't know about the lights, but you do have some static props that should be dynamic ones.
    Sentinel of the TV remote avatar
    Mantra
    Sentinel of the TV remote
  • 1mo
    jackmzoo avatar
    jackmzoo Offline
    Member Joined 1mo
    CDynamicFunction: Loading library'Kernel32.dll' (751B0000)

    CDynamicFunction: Lookup of'TryEnterCriticalSection' in 'Kernel32.dll': 770CAAE0

    CDynamicFunction: Loading library'psapi.dll' (77050000)

    CDynamicFunction: Lookup of'GetProcessMemoryInfo' in 'psapi.dll': 770516C0

    Valve Software - vrad.exe SSE (Jun 21 2017)

     

         Valve Radiosity Simulator

    4 threads

    [Reading texlights from 'lights.rad']

    [2 texlights parsed from 'lights.rad']

     

    Loading c:\program files(x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\l4d2map\hoton__high__school__01.bsp

    Patch Sample Radius Clamped!

    Setting up ray-trace accelerationstructure... Done (4.92 seconds)

    19532 faces

    1 degenerate faces

    7613646 square feet [1096365056.00 squareinches]

    37 Displacements

    41143 Square Feet [5924686.50 SquareInches]

    19531 patches before subdivision

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    zero area child patch

    567049 patches after subdivision

    can't solve quadratic for light 45.00000045.000000

    can't solve quadratic for light 71.00000071.000000

    can't solve quadratic for light 92.00000092.000000

    can't solve quadratic for light 45.00000045.000000

    can't solve quadratic for light 75.00000075.000000

    can't solve quadratic for light 71.00000071.000000

    can't solve quadratic for light 136.000000136.000000

    can't solve quadratic for light 67.00000067.000000

    can't solve quadratic for light 319.000000319.000000

    can't solve quadratic for light 88.00000088.000000

    can't solve quadratic for light 230.000000230.000000

    can't solve quadratic for light 76.00000076.000000

    can't solve quadratic for light 143.000000143.000000

    can't solve quadratic for light 81.00000081.000000

    can't solve quadratic for light 103.000000103.000000

    can't solve quadratic for light 76.00000076.000000

    can't solve quadratic for light 51.00000051.000000

    can't solve quadratic for light 75.00000075.000000

    can't solve quadratic for light 121.000000121.000000

    can't solve quadratic for light 71.00000071.000000

    can't solve quadratic for light 87.00000087.000000

    can't solve quadratic for light 88.00000088.000000

    can't solve quadratic for light 183.000000183.000000

    can't solve quadratic for light 125.000000125.000000

    can't solve quadratic for light 155.000000155.000000

    can't solve quadratic for light 97.00000097.000000

    can't solve quadratic for light 57.00000057.000000

    can't solve quadratic for light 119.000000119.000000

    sun extent from map=0.000000

    47 direct lights

    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10(75)

    BuildVisLeafs:       0...1...2...3...4...5...
    Bananite

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Submitter

jackmzoo avatar
jackmzoo Offline
Member Joined 1mo

jackmzoo
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
2
Views
151
Date Added
1mo

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
bcp.crwdcntrl.net tracking pixel