I've played CS:GO recently and I got accustomed to USP with silencer on. One of the reasons is, that so many models here have such a nice silenced sounds, but the silenced USP in 1.6 is weaker gun overall. So yeah, I want to pretend on my local cs installation that I have silenced, why in practice, server-side see me using normal un-silenced USP. Hope it makes sense so far :)
I tried de-compiling (using milkshape) default v_usp model, changing around the values in .qc file and recompiling. And I was able to achieve the desired effect, USP was indeed silenced by default. But the model was way off, like my whole arm was floating away from my body. I assume this is very newb question, but my google-fu let me down this time and I'm humbly asking you to help. What am I forgetting? Even if just de-compile and compile again the model is all kinds of screwed. Any help would be appreciated! Thanks!