Make USP default state with silencer on?

A Forum Thread for Counter-Strike 1.6

Hey, you! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending LeBaux points.
  • Post: Give LeBaux your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

I've played CS:GO recently and I got accustomed to USP with silencer on. One of the reasons is, that so many models here have such a nice silenced sounds, but the silenced USP in 1.6 is weaker gun overall. So yeah, I want to pretend on my local cs installation that I have silenced, why in practice, server-side see me using normal un-silenced USP. Hope it makes sense so far :)

I tried de-compiling (using milkshape) default v_usp model, changing around the values in .qc file and recompiling. And I was able to achieve the desired effect, USP was indeed silenced by default. But the model was way off, like my whole arm was floating away from my body. I assume this is very newb question, but my google-fu let me down this time and I'm humbly asking you to help. What am I forgetting? Even if just de-compile and compile again the model is all kinds of screwed. Any help would be appreciated! Thanks!

Posts

  • 12d
    schiff. avatar
    schiff. avatar away
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 8y
    20,884 points Ranked 209th
    41 medals 4 legendary 8 rare
    • Submitted 100 Skins Medal icon
    • 30 submissions featured Medal icon
    • Reached 100 subscribers Medal icon
    • Returned 5000 times Medal icon
    • Submitted 50 WiPs Medal icon
    • 6 years a member Medal icon
    decompile and re-paste silencer sequences, it's easy. here example (default usp)

    before
    $sequence "idle" "idle" fps 16
    $sequence "shoot1" "shoot1" fps 30 { event 5001 0 "11" }
    $sequence "shoot2" "shoot2" fps 30 { event 5001 0 "11" }
    $sequence "shoot3" "shoot3" fps 30 { event 5001 0 "11" }
    $sequence "shootlast" "shootlast" fps 32 { event 5001 0 "11" }
    $sequence "reload" "reload" fps 37 {
      { event 5004 17 "weapons/usp_clipout.wav" }
      { event 5004 40 "weapons/usp_clipin.wav" }
      { event 5004 82 "weapons/usp_sliderelease.wav" }
     }
    $sequence "draw" "draw" fps 48 { event 5004 1 "weapons/de_deploy.wav" } { event 5004 26 "weapons/usp_slideback.wav" }
    $sequence "add_silencer" "add_silencer" fps 37 { event 5004 38 "weapons/usp_silencer_on.wav" }
    $sequence "idle_unsil" "idle_unsil" fps 16
    $sequence "shoot1_unsil" "shoot1_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shoot2_unsil" "shoot2_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shoot3_unsil" "shoot3_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shootlast_unsil" "shootlast_unsil" fps 32 { event 5021 0 "11" }
    $sequence "reload_unsil" "reload_unsil" fps 37 {
      { event 5004 17 "weapons/usp_clipout.wav" }
      { event 5004 40 "weapons/usp_clipin.wav" }
      { event 5004 82 "weapons/usp_sliderelease.wav" }
     }
    $sequence "draw_unsil" "draw_unsil" fps 48 { event 5004 1 "weapons/de_deploy.wav" } { event 5004 26 "weapons/usp_slideback.wav" }
    $sequence "detach_silencer" "detach_silencer" fps 37 { event 5004 29 "weapons/usp_silencer_off.wav" }

    after
    $sequence "idle_unsil" "idle_unsil" fps 16
    $sequence "shoot1_unsil" "shoot1_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shoot2_unsil" "shoot2_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shoot3_unsil" "shoot3_unsil" fps 30 { event 5021 0 "11" }
    $sequence "shootlast_unsil" "shootlast_unsil" fps 32 { event 5021 0 "11" }
    $sequence "reload_unsil" "reload_unsil" fps 37 {
      { event 5004 17 "weapons/usp_clipout.wav" }
      { event 5004 40 "weapons/usp_clipin.wav" }
      { event 5004 82 "weapons/usp_sliderelease.wav" }
     }
    $sequence "draw_unsil" "draw_unsil" fps 48 { event 5004 1 "weapons/de_deploy.wav" } { event 5004 26 "weapons/usp_slideback.wav" }
    $sequence "detach_silencer" "detach_silencer" fps 37 { event 5004 29 "weapons/usp_silencer_off.wav" }
    $sequence "idle" "idle" fps 16
    $sequence "shoot1" "shoot1" fps 30 { event 5001 0 "11" }
    $sequence "shoot2" "shoot2" fps 30 { event 5001 0 "11" }
    $sequence "shoot3" "shoot3" fps 30 { event 5001 0 "11" }
    $sequence "shootlast" "shootlast" fps 32 { event 5001 0 "11" }
    $sequence "reload" "reload" fps 37 {
      { event 5004 17 "weapons/usp_clipout.wav" }
      { event 5004 40 "weapons/usp_clipin.wav" }
      { event 5004 82 "weapons/usp_sliderelease.wav" }
     }
    $sequence "draw" "draw" fps 48 { event 5004 1 "weapons/de_deploy.wav" } { event 5004 26 "weapons/usp_slideback.wav" }
    $sequence "add_silencer" "add_silencer" fps 37 { event 5004 38 "weapons/usp_silencer_on.wav" }
    one man army. avatar
    Mantra
    one man army.

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

LeBaux avatar
LeBaux Offline
Member Joined 7y
240 points Ranked 15738th
8 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon

LeBaux
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
1
Views
119
Date Added
12d
bcp.crwdcntrl.net tracking pixel