Splitting a model into several meshes

A Forum Thread for Counter-Strike 1.6

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I wanna split my gun into parts because the reference smd hit vertex limit. I know it's possible to do this. I'm trying this in QC:

$body "studio" "part1"
$body "studio" "part2"

Instead of studio I originally had weapon but in other skins' QC:

$body "studio" "f_m4a1_template"
$body "studio" "f_m4a1_template2"
$body "studio" "f_m4a1_template4"
$body "studio" "f_m4a1_template5"
$body "studio" "f_m4a1_template6"

It doesn't work. I've also tried changing studio back to weapon but it also doesn't work, it just compiles part1 and ignore part2 entirely

Nvm I've fixed it without doing anything (I just turned on my computer today after an hour of trying to fix this yesterday and it worked without issue.


  • 12d
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    Changing "studio" to "weapon" doesn't change anything it's just a name
    What compiler you use ?
    It's time .. For a change avatar
    It's time .. For a change
  • 12dEdited 12d
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    I'd like to know as well for an HD player model.

    Does it automatically run on the same animations?


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