Rigging "One Polygon Full Body Physbox" help.

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Since I'm terrible at rigging.

I need find help to rig physboxes to the reference models skeleton.

And what I mean about "One Polygon Full Body Physbox".

Is that the physboxes body parts are all grouped to one polygon.
just like what I see on other physboxes to certain ragdolls.

The program I use is C4D,

Thanks.

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