Building Mod on new firmware

A Forum Thread for Super Smash Bros. for Wii U

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So recently I found out how to run mods on 5.5.2 without Haxchi on my wii u using this method here. It worked the first time and I was happy that it did so I decided I could start bulding my modpack again. I did everything correctly on smash4explorer and on the SD card (from what I presume) but when I load the mods it only shows the mods I had previously not any new ones that I just put. If anyone could help me it would be greatly appreciated.

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  • 1mo
    I appreciate the effort, but there is already a method posted on this site that works.
    MARIO ODYSSEY!!! YEEAHH!
  • 1mo
    Did you build your modpack again after you were done making the changes and have it sent to the SD card afterwards?
    Bananite
  • 1moEdited 1mo
    PlasmicOcean avatar
    Member Joined 1y
    489 points Ranked 9077th
    You most likely just a small mistake somewhere. Try again, and check to make sure you:

    -Built the correct workspace (relevant if you're using the Workspace manager plugin, or just forgot to build after finishing)

    -Copied the correct Content folder to the correct location. Just looking at the video quickly it looks like it's using the Homebrew Launcher version of SDCafiine, so your SD card should look like: 

    SD/sdcafiine/"insert region ID"/content/patch/... 

    ,which is different than if you were using the browser version before.

    -Loaded SDCafiine the right way (through the Homebrew Launcher, rather than the browser way)
    Bananite

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