Weird model enlightenment

A Forum Thread for Half-Life 2

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Weird model enlightenment, but only on a few of them...

Hey guys

I've got a weird problem with only a few models in my map.

When I compile the map, everything works good and looks fine.
However, I have to build the cubemaps to get the reflections.
And here is the problem...

As you might know, the cubemaps are kind of broken in HL2.
First, you have to delete some "informations" in the .bsp itself (Texture and Texture HDR type files), and then you can build the cubemaps.

Well, that's the point : before deleting these informations, the models looks nice, and after deleting them, they appear darker and that looks pretty bad...
I don't understand why that cause that, because for me, I'm only deleting textures informations, not model enlightenment or whatever...

Here is some pics of the problem :








What is weird is that it only occurs on a few models...

Anyone knows how I could fix that ? I think if I'm able to build the cubemaps without deleting anything, perhaps that would works... Unless there is another solution...

Posts

  • 3mo
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    Well, I managed to solve the problem by myself after all...

    While searching for alternatives, I found a thread that was talking of that broken thing.
    There, fuzzzzzz give a link to a "custom" vbsp that don't create automatic cubemaps (unlike the "classic" vbsp).
    So, since I don't have to erase anything in the .bsp file, I don't have anymore that enlightenment problem...

    Anyway, thanks to him I will be able to upload the map.
    Well, case closed ?
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  • Submitted 20 Maps Medal icon
  • Thanked 50 submitters Medal icon

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