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A Forum Thread for Counter-Strike: Global Offensive

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Hello, im currently making a map or have been working on it for a while rather and i recently changed some things and now it doesn't want to compile anymore but it also weird because I have a backup that I usually save after each update I make and I went to check if that works but it doesn't. But anyways here's my compile log:

8 threads

reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.bsp

reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.prt

1402 portalclusters

4258 numportals

0...1...2...3...4...5...6...7...8...9...10Optimized: 143976 visible clusters (0.00%)

Total clusters visible: 1429292

Average clusters visible: 1019

Building PAS...

Average clusters audible: 1401

visdatasize:493207  compressed from 493504

writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.bsp

0 seconds elapsed

[Reading texlights from 'lights.rad']

[17 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.bsp

4813 faces

3 degenerate faces

909531 square feet [130972480.00 square inches]

1 Displacements

16 Square Feet [2304.00 Square Inches]

4810 patches before subdivision

62548 patches after subdivision

24 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3764351, max 979

transfer lists:  28.7 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(528784, 415826, 229866)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(151733, 119411, 63594)

Build Patch/Sample Hash Table(s).....Done<0.0219 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10

Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 

------------       ---------------  ---------------  -------- 

models                   7/1024          336/49152    ( 0.7%) 

brushes               1069/8192        12828/98304    (13.0%) 

brushsides            7184/65536       57472/524288   (11.0%) 

planes                3240/65536       64800/1310720  ( 4.9%) 

vertexes              7118/65536       85416/786432   (10.9%) 

nodes                 2831/65536       90592/2097152  ( 4.3%) 

texinfos              1149/12288       82728/884736   ( 9.4%) 

texdata                 60/2048         1920/65536    ( 2.9%) 

dispinfos                1/0             176/0        ( 0.0%) 

disp_verts              81/0            1620/0        ( 0.0%) 

disp_tris              128/0             256/0        ( 0.0%) 

disp_multiblend          0/0               0/0        ( 0.0%) 

disp_lmsamples          96/0              96/0        ( 0.0%) 

faces                 4813/65536      269528/3670016  ( 7.3%) 

hdr faces                0/65536           0/3670016  ( 0.0%) 

origfaces             2618/65536      146608/3670016  ( 4.0%) 

facebrushes           1110/0            2220/0        ( 0.0%) 

facebrushlists        4813/0           19252/0        ( 0.0%) 

leaves                2839/65536       90848/2097152  ( 4.3%) 

leaffaces             5385/65536       10770/131072   ( 8.2%) 

leafbrushes           2548/65536        5096/131072   ( 3.9%) 

areas                    2/1024           16/8192     ( 0.2%) 

surfedges            33457/512000     133828/2048000  ( 6.5%) 

edges                18838/256000      75352/1024000  ( 7.4%) 

LDR worldlights         24/8192         2400/819200   ( 0.3%) 

HDR worldlights          0/8192            0/819200   ( 0.0%) 

leafwaterdata            1/32768          12/393216   ( 0.0%) 

waterstrips            416/32768        4160/327680   ( 1.3%) 

waterverts               0/65536           0/786432   ( 0.0%) 

waterindices          6624/65536       13248/131072   (10.1%) 

cubemapsamples           0/1024            0/16384    ( 0.0%) 

overlays                 3/1024         1056/360448   ( 0.3%) 

LDR lightdata         [variable]     4595172/0        ( 0.0%) 

HDR lightdata         [variable]           0/0        ( 0.0%) 

visdata               [variable]      493207/16777216 ( 2.9%) 

entdata               [variable]       69610/393216   (17.7%) 

LDR ambient table     2839/65536       11356/262144   ( 4.3%) 

HDR ambient table     2839/65536       11356/262144   ( 4.3%) 

LDR leaf ambient     14708/65536      411824/1835008  (22.4%) 

HDR leaf ambient      2839/65536       79492/1835008  ( 4.3%) 

occluders                0/0               0/0        ( 0.0%) 

occluder polygons        0/0               0/0        ( 0.0%) 

occluder vert ind        0/0               0/0        ( 0.0%) 

detail props          [variable]           1/12       ( 8.3%) 

static props          [variable]           1/20262    ( 0.0%) 

pakfile               [variable]     4312960/0        ( 0.0%) 

physics               [variable]      351276/4194304  ( 8.4%) 

physics terrain       [variable]          55/1048576  ( 0.0%) 

Level flags = 7d

Total triangle count: 13484

Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.bsp

2 minutes, 58 seconds elapsed

materialPath: D:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.vmf

Map revision 1118

Can't find surfaceprop asphault for material BUILDINGS/BOATHOUSE_SHINGLES01, using default

Can't find surfaceprop stone for material BRICK/HR_BRICK/INFERNO/BRICK_F, using default

Patching WVT material: maps/de_exp_experimental/nature/blend_oldleavesdirtleaves01_wvt_patch

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (351276 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Water found with no water_lod_control entity, creating a default one.

Compacting texture/material tables...

Reduced 2303 texinfos to 1149

Reduced 69 texdatas to 60 (2023 bytes to 1665)

Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_exp_experimental.bsp

4 seconds elapsed

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