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Haunting Music (No joke)

A Forum Thread for Half-Life

j-rock singer hijacked my map

I don't even know why's that happening, but there's a tune playing on my map. I didn't put it, but it somehow baked into it and starts playing, when the game starts. It's from the album I was listening yesterday.

I wonder did anyone run into something like this?

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: D:\Steam\STEAMA~1\common\HALF-L~1\ZHLT\hlcsg.exe D:\Steam\steamapps\common\Half-Life\valve\maps\dm_mall_v3 
Entering D:\Steam\steamapps\common\Half-Life\valve\maps\dm_mall_v3.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.14 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.48 seconds)

Using Wadfile: \steam\steamapps\common\half-life\valve\halflife.wad
 - Contains 25 used textures, 36.76 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\valve\liquids.wad
 - Contains 1 used texture, 1.47 percent of map (32 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\valve\mall.wad
 - Warning: Larger than expected texture (348972 bytes): 'HEDGE'
 - Contains 41 used textures, 60.29 percent of map (66 textures in wad)

added 8 additional animating textures.
Warning: ::FindTexture() texture BOOK1 not found!
Warning: ::LoadLump() texture BOOK1 not found!
Texture usage is at 2.63 mb (of 4.00 mb MAX)
0.69 seconds elapsed

-----   END   hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: D:\Steam\STEAMA~1\common\HALF-L~1\ZHLT\hlbsp.exe D:\Steam\steamapps\common\Half-Life\valve\maps\dm_mall_v3 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2508 (0.08 seconds)
BSP generation successful, writing portal file 'D:\Steam\steamapps\common\Half-Life\valve\maps\dm_mall_v3.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2953 (0.12 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2824 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3417 (0.15 seconds)
1.28 seconds elapsed

-----   END   hlbsp -----



hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: D:\Steam\STEAMA~1\common\HALF-L~1\ZHLT\hlrad.exe D:\Steam\steamapps\common\Half-Life\valve\maps\dm_mall_v3 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\Steam\STEAMA~1\common\HALF-L~1\ZHLT\lights.rad']
[59 texlights parsed from 'D:\Steam\STEAMA~1\common\HALF-L~1\ZHLT\lights.rad']

Warning: No vis information, direct lighting only.
8396 faces
Create Patches : 57043 base patches
0 opaque faces
258473 square feet [37220196.00 square inches]
444 direct lights

BuildFacelights:
 (14.49 seconds)
FinalLightFace:
 (0.04 seconds)
15.00 seconds elapsed

-----   END   hlrad -----



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