Map wont compile properly

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Thank you for helping me :D

Hey guys, i need some help right now...

I'm making a soccer map for CSS and i everytime i press the run button it wont show me the actual map (It just shows me a previous version of it).
I've searched on internet and noticed that it may be caused for a compiling error, but i didn't really find what caused this error...

Here's the Compiling Log

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.vmf"

Valve Software - vbsp.exe (Jun 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node without a volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2767.9 -26.0)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 6421: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2768.0 -26.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 6421: 

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2767.9 -26.0)
Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 6421: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2768.0 -26.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 6421: 

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (86260 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 640 texinfos to 290
Reduced 23 texdatas to 18 (675 bytes to 426)
Writing C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp
Wrote ZIP buffer, estimated size 176278, actual size 175126
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2"

Valve Software - vvis.exe (Jun 14 2017)
8 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.prt
 548 portalclusters
1543 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 356 visible clusters (0.25%)
Total clusters visible: 144388
Average clusters visible: 263
Building PAS...
Average clusters audible: 367
visdatasize:75186  compressed from 78912
writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp
10 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2"

Valve Software - vrad.exe SSE (Jun 14 2017)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp
Setting up ray-trace acceleration structure... Done (0.10 seconds)
2704 faces
2857091 square feet [411421120.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2704 patches before subdivision
47188 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2170136, max 623
transfer lists:  16.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  14/1024          672/49152    ( 1.4%) 
brushes                175/8192         2100/98304    ( 2.1%) 
brushsides            2189/65536       17512/524288   ( 3.3%) 
planes                4470/65536       89400/1310720  ( 6.8%) 
vertexes              3531/65536       42372/786432   ( 5.4%) 
nodes                 1760/65536       56320/2097152  ( 2.7%) 
texinfos               290/12288       20880/884736   ( 2.4%) 
texdata                 18/2048          576/65536    ( 0.9%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2704/65536      151424/3670016  ( 4.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              801/65536       44856/3670016  ( 1.2%) 
leaves                1775/65536       56800/2097152  ( 2.7%) 
leaffaces             3186/65536        6372/131072   ( 4.9%) 
leafbrushes           1215/65536        2430/131072   ( 1.9%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            15670/512000      62680/2048000  ( 3.1%) 
edges                 8640/256000      34560/1024000  ( 3.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            5/32768          60/393216   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1461/65536        2922/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1266876/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       75186/16777216 ( 0.4%) 
entdata               [variable]        9827/393216   ( 2.5%) 
LDR ambient table     1775/65536        7100/262144   ( 2.7%) 
HDR ambient table     1775/65536        7100/262144   ( 2.7%) 
LDR leaf ambient      1020/65536       28560/1835008  ( 1.6%) 
HDR leaf ambient      1775/65536       49700/1835008  ( 2.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2590     ( 0.0%) 
pakfile               [variable]      175126/0        ( 0.0%) 
physics               [variable]       86260/4194304  ( 2.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 6837
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\cstrike\mapsrc\ka_soccer_beach_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\ka_soccer_beach_v2.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike"  +map "ka_soccer_beach_v2" -steam

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  • 1mo
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    THePrince2231206
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    save as a new copy, close hammer, open new copy, recompile
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    Mantra
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  • 1mo
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    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2767.9 -26.0)
    This is an areaportal leak, plug it up.
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    Mantra
    Sentinel of the TV remote
  • 1moEdited 1mo
    Hmm, let's see what's going on:

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1032.3 -2767.9 -26.0)Leaf 0 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT

    Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 6421:


    The compiling tools say that you should check for a specific brush. It thinks that it's the brush which has an ID of 6421.

    You do that by clicking View -> Go to Brush Number...
    (or press Ctrl+Alt+G)



    Other than that, I can't really help more. Can you give us some screenshots of the area around brush number 6421? xd
    Not a furry. My gf is, so... avatar
    Mantra
    Not a furry. My gf is, so...

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