Porting a GoldSource MAP to Source?

A Forum Thread for Half-Life: Blue Shift

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I need a good tutorial or guide for the basics and tools required to  port a GoldSource map (.bsp) to source. Textures do not have to stay intact. Can anyone point me in the direction? I've searched but only tuts I get involve model porting and UV shift stuff.

Alternatively, anyone who knows how or knows a guy who can and would, I just need 1 small map ported for use in and compatible with Source Engine's Hammer Editor.
I just need the raw map file, I do not need a single texture intact or ported as my plans involve completely retexturing the map for private use. 



On an unrelated note, I'm also very much interested in a port of Sven Coop's combined Hazard Course map.  But that is not as needed anymore as this is.

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