I know my way around Source pretty well, but get lost in GoldSource surprisingly.
Okay, something I've wanted to learn how to do is model and script for Gold Source.
You know, screw around with the core game mechanics of like, half life and stuff.
Before I start, lets say hypothetically I have a disability that prevents me from gaining anything from tutorials; and that I do best when given all the required assets and left to tinker with them until something happens.
What I need to know is, what does one use to COMPILE models for GOLDSOURCE. I know CROWBAR does well with SOURCE but goldsource, the textures are baked into the model file and crowbar doesn't seem to do that.
I know how to decompile and port Gold Source to Source, but lets say I wanna make models for Goldsource.
Probably an incredibly complicated way of saying
"What is a list of programs needed for compiling and animating for gold-source specifically? Specifically bare-bones requirements for a beginner."
And "Where/how are the weapon/NPC scripts? Lets say I wanna give the Opposing Force M249 100 bullets instead of 50. Lets say I wanna make the 357 use the pistol ammo reserve."
Stuff I know how to access in SOURCE, because everything has expanded outwards instead of compacted...
I never was one to be good at communication. Back in school all they taught me was how to expand my words, not to shorten them down.