3DS Max Edit Normals Modifier?

A Forum Thread for Super Smash Bros. for Wii U

Hello world. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending ZoraKirby points.
  • Post: Give ZoraKirby your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

I have a model (Mr. Krabs FInal Smash) I'm trying to compile with the Edit Normals Modifier but the changed normals don't seem to export. I'm using the Edit Normals modifier so that the faces that lie on UV seams will still be shaded smoothly despite being disconnected (strange texture issues happen if they are actually connected it seems). I would rather not show any screenshots because I want Mr. Krabs Final Smash to be a surprise.

I didn't have this problem with the normal Mr. Krabs model because I "cheated" by avoiding any texture seams, but this time around, it's unavoidable.

Posts

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

ZoraKirby avatar
ZoraKirby Offline
Member Joined 6y

ZoraKirby
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Stats

Posts
7
Views
621
Date Added
5mo

WiPs by Submitter

bcp.crwdcntrl.net tracking pixel