Is there a server cvar or something like that that enables player consistency across maps? I've poked around the console and found one labelled
mp_consistencythat is 1 by default but that seems to have nothing to do with it.
Particularly for listen/LAN servers. For example, the half life campaign. You have a pistol, and 35 extra bullets. Next map you'll have a pistol and 0 extra bullets, because it treats it as if you just joined.
Kinda frustrating on consecutive maps like They Hunger, Half Life, and other sequential maps.