Compiled map giving invalid error

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Tried different ways

Hello guys,
I have compiled a map for CS source  using Hammer 3.5. The BSP generates successfully and copied to cstrike/maps folder. But when I try to run it, in console it gives me the error

CModelLoader::Map_IsValid: 'new' is not a valid BSP file

map load failed: new not found or invalid


I dont know if this is due to the fgd or something else? 
The FGD available to download here with name cstrike-gflyer108b doesnt work. When I load it, the Hammer goes into an indefinite halt, so I am using pre-shipped half-life fgd in Hammer 3.5 and wad texture file downloaded from here.

Below is the log of the compiled map, if it is of any use to use guys. Please help me, I am stuck trying for days now.

What I have tried:
1. Different FGD files all producing same invalid result
2. Different WAD files
3. Hammer 3.4 too
4. Compiled the map in Hammer, (the game runs but same error)
5. Wrote the script in bat to compile the map in BSP and copy to maps folder.
6. The map named "New" does appear in maps list in game but loading that manually gives the above error.
7. The CSS I have ais multiplayer only so I create server and select map and get the error.

The LOGFILE of map
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg -nowadtextures new 
Entering new.map
Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]
noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.00 seconds)
Using Wadfile: \users\muneeb\desktop\valv\valve hammer editor\fgd\tech74_00.wad
 - Warning: Larger than expected texture (348972 bytes): 'WALL_BLACHA09B'
 - Warning: Larger than expected texture (348972 bytes): 'WALL_BLACHA09E'
 - Warning: Larger than expected texture (348972 bytes): 'SILL1A'
 - Warning: Larger than expected texture (348972 bytes): 'FLAT_METAL_L'
 - Warning: Larger than expected texture (348972 bytes): 'WALL_03_00A'
 - Warning: Larger than expected texture (348972 bytes): 'DOOR_BIG_00'
 - Contains 4 used textures, 100.00 percent of map (74 textures in wad)
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.06 seconds elapsed
-----   END   hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp new 
Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]
noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 48 (0.00 seconds)
BSP generation successful, writing portal file 'new.prt'
SolidBSP [hull 1] 43 (0.00 seconds)
SolidBSP [hull 2] 43 (0.00 seconds)
SolidBSP [hull 3] 43 (0.00 seconds)
0.04 seconds elapsed
-----   END   hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: hlvis new 
   8 portalleafs
  15 numportals
-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]
fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]
BasePortalVis:
 (0.00 seconds)
LeafThread:
 (0.00 seconds)
average leafs visible: 8
g_visdatasize:24  compressed from 8
0.02 seconds elapsed
-----   END   hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: hlrad new 
-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]
vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]
smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]
texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]
global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]
colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]
custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
123 faces
Create Patches : 1668 base patches
0 opaque faces
33792 square feet [4866048.00 square inches]
2 direct lights
BuildFacelights:
 (0.02 seconds)
visibility matrix   :   0.2 megs
BuildVisLeafs:
 (0.10 seconds)
MakeScales:
 (0.05 seconds)
SwapTransfers:
 (0.02 seconds)
Transfer Lists :     1905866 :    1.91M transfers
       Indices :      163592 :  159.76k bytes
          Data :     7623464 :    7.27M bytes
GatherLight:
 (0.02 seconds)
FinalLightFace:
 (0.06 seconds)
0.32 seconds elapsed
-----   END   hlrad -----

Posts

  • 5mo
    AmberJack avatar
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    Steam? or no-steam?
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  • 5mo
    munnibhai avatar
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    Posted by AmberJack

    Steam? or no-steam?
    I have no-steam version
    Bananite
  • 5mo
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    Posted by munnibhai

    Posted by AmberJack

    Steam? or no-steam?
    I have no-steam version

    Buy the game, that'll fix your problem.
    Sentinel of the TV remote avatar
    Mantra
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  • 5mo
    munnibhai avatar
    munnibhai Offline
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    Posted by Devieus

    Buy the game, that'll fix your problem.

    Of course this is the ultimate answer to any error CS may ever have and doing so magically takes away anything wrong with it.

    I have opened this thread to learn about the error theory and its possible troubleshooting--technically-- 

    What if I told you that the country I live in, I literally bought this CD of CS:S? So please, dont mind my -- rather arrogant-- behaviour and let some responsible man answer this thread and solve possibly so that If I am going to have this error in future, I will know how to get rid of it and most certainly guide others.

    You see, this is a chain, you always teach others what you learn.
    Bananite
  • 5mo
    AmberJack avatar
    AmberJack Offline
    Member Joined 2y
    143 points Ranked 22159th
    You downloaded the Hammer Editor in another page? because CSS haves hammer editor in bin folder, maybe that fix your problem.
    POTATOS!
  • 5mo
    munnibhai avatar
    munnibhai Offline
    Member Joined 5mo
    566 points Ranked 7726th
    Posted by AmberJack

    You downloaded the Hammer Editor in another page? because CSS haves hammer editor in bin folder, maybe that fix your problem.
    Yes, using the integrated hammer in bin folder solved the issue.

    I just realized that the hammer I downloaded before separately was actually for counter strike 1.6 and thats why it did not work ingame, and I didnt know there was a hammer in bin since I am new to map building stuff.

    Thanks bud, wish I could buy you a beer :D

    have a good day. Issue solved
    Bananite
  • 5mo
    AmberJack avatar
    AmberJack Offline
    Member Joined 2y
    143 points Ranked 22159th
    Posted by munnibhai

    Posted by AmberJack

    You downloaded the Hammer Editor in another page? because CSS haves hammer editor in bin folder, maybe that fix your problem.
    Yes, using the integrated hammer in bin folder solved the issue.

    I just realized that the hammer I downloaded before separately was actually for counter strike 1.6 and thats why it did not work ingame, and I didnt know there was a hammer in bin since I am new to map building stuff.

    Thanks bud, wish I could buy you a beer :D

    have a good day. Issue solved

    No problem, always is good to help people ;)
    POTATOS!

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