Blender SMD tools New GoldSrc Option

A Forum Thread for GoldSrc Engine

Update:  suXins option has made it into official release!
https://steamcommunity.com/groups/BlenderSourceTools#announcements

So this just came out so now you dont have to convert SMDs with Milkshape or any other tools, so any blender modellers check it:
https://github.com/suXinjke/BlenderSourceTools_GSRC
https://github.com/suXinjke/BlenderSourceTools_GSRC/releases
(also remember to not unzip the zip file )

Also while you are here, I Found this great playlist a while back on blender modelling for goldsrc (note that these tutorials were made before this new tools option so you can skip the converter steps):
Playlist Goldsrc
Also, a newer tutorial on making an animated helicopter.
https://www.youtube.com/watch?v=ZWf1OGSaGXg

Furthermore Ill be working on a mdl type tutorial soonish that will cover Blender & Max.
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  • D-Wanderer avatar
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    Mantra
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    2y
    So I guess we can expect an influx of model edits and new goldsource content? I've been converting goldsource models since the day I discovered how and still don't know how to compile anything for goldsource.

    They say its easier than source but I dunno.
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    Mantra
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  • The303 avatar
    The303 Joined 2y ago
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    Posted by KonataHamster

    So I guess we can expect an influx of model edits and new goldsource content? I've been converting goldsource models since the day I discovered how and still don't know how to compile anything for goldsource.

    They say its easier than source but I dunno.
    It has its quirks but at the end of the day, yes its way faster and has less hangups than source.  I actually used to make a lot of source content but got tired of it and have been having much faster progress with GoldSrc.

    As for your question about compiling, I currently have a partially finished (no images yet) goldsrc MDL technical basics & compiling tutorial:
    http://www.the303.org/tutorials/gold_mdl.htm
    REE3
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  • The303 avatar
    The303 Joined 2y ago
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    Good news!  The export option has made it into the official release:
    https://steamcommunity.com/groups/BlenderSourceTools#announcements
    REE3
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