
Posted by ZPhugeFanYesh, i know he's 1.00 extra Z scaled from the origin but is there's way to fix that....
lol
the problem is in the model. his origin was not placed right. it's not very hard to fix, but it takes a few trials and errors.
Posted by ZPhugeFanYES!!! I knew that..
You have to decompile the model and then write this line after every single sequence it has in its .QC file.
"origin 0 0 0"
without the quotation marks.
But you'll have to figure out which value controlls the Z axis. All I can tell you is that the last "0" controlls his vertical placement.
For example if you put this after every sequence: origin 0 0 50
the model will sink into the ground with 50 units in the game.
Good luck!