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Idea about sound files. - A Forum Thread for Super Smash Bros. (Wii U)

I was thinking outside the box a bit, and I found something about voices. We all know that if you pit a custon voice pack on one slot, and if you're in a ditto, the vanilla voice opponent is muted. What I've discovered is I put a voice pack for Dark Bowser on c07, which is the skin for Dark Bowser (obviously). But I also have a Bowser voice pack for all slots, and when I have Bowser dittos, both have different, functioning voices. So, my idea is if I extract EVERY vanilla voice data, replace it with vanilla data (it'll appear green text), will it fix the probelm?

Again, this is an idea. Nothing newly discovered (maybe, yet) and thank you for reading. Have a wonderful day.
  • Djcoolj10 avatar
    Djcoolj10 Joined 6y ago
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    Bro, there is a tool to fix this, this is nothing new. Here's the link 
    Bananite
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    ChainedPhantasm Joined 5y ago
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    5y
    Posted by Djcoolj10

    Bro, there is a tool to fix this, this is nothing new. Here's the link 
    I know about that. My theory is with this, you might not need to do all that.

    Soon-To-Be Sma5h Modder
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    Djcoolj10 Joined 6y ago
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    Posted by Jacksont16

    Posted by Djcoolj10

    Bro, there is a tool to fix this, this is nothing new. Here's the link 
    I know about that. My theory is with this, you might not need to do all that.

    But that tutorial is really easy and short. All you have to do is make sure your fightermodelbanktable is in your workspace folder under sound/config and that the tool is in your main part of the sm4shexplorer folder. Then run the script and that's it

    Bananite
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  • ChainedPhantasm avatar
    ChainedPhantasm Joined 5y ago
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    5y
    Posted by Djcoolj10

    Posted by Jacksont16

    Posted by Djcoolj10

    Bro, there is a tool to fix this, this is nothing new. Here's the link 
    I know about that. My theory is with this, you might not need to do all that.

    But that tutorial is really easy and short. All you have to do is make sure your fightermodelbanktable is in your workspace folder under sound/config and that the tool is in your main part of the sm4shexplorer folder. Then run the script and that's it


    Why do all that when it could take about 5 ckicks and it's done? 

    Soon-To-Be Sma5h Modder
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  • Djcoolj10 avatar
    Djcoolj10 Joined 6y ago
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    421 points Ranked 54,726th
    5y
    Posted by Jacksont16

    Posted by Djcoolj10

    Posted by Jacksont16

    Posted by Djcoolj10

    Bro, there is a tool to fix this, this is nothing new. Here's the link 
    I know about that. My theory is with this, you might not need to do all that.

    But that tutorial is really easy and short. All you have to do is make sure your fightermodelbanktable is in your workspace folder under sound/config and that the tool is in your main part of the sm4shexplorer folder. Then run the script and that's it


    Why do all that when it could take about 5 ckicks and it's done? 

    Because its faster and more convenient for future uses and only takes two clicks once you set it up.  it also helps when have multiple voiced mods on almost every character. Literally all you have to do is add the voice you want to any slot and then double click the script to run it. But if you think your idea is better then run with it

    Bananite
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