I'm working up a drive-able hovercraft tank for GMod that has quite a bit of panels. Is there any upper limit on how poly rich a vehicle model should/can be? I personally want to model the panels with cheap geometry removing any backside that isn't going to be seen to further keep the count low. I know however that for smoother performance most games try to use bump maps and texture shading and I maybe have the skill to try and photoshop that but I'd rather use the comfort of geometry. So get out your pry bars and shove me one way or the other.
Thanks, I'm currently around 1,227 and roughly half way done with it if I count the turret. Is the ability to cross water determined by if you use jeep or airboat class or assigning a buoyancy to the 'material' of the vehicle.