How to fix red textures?

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Currently two of my character's specific costumes are just /red/. You should know what I mean if you know how to fix this. Toon Link's Fierce Deity & Classic Falco seem to be red, and I would like to know how to fix this in a little bit of detail. Thanks!
  • Waluigi San avatar
    Waluigi San Joined 3y ago
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    If they're turning red when you get the metal box, it's because the costumes don't have a texture used for metal.
    Wah~
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    TheUnknownMartin Joined 3y ago
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    I'm guessing you put those skins on different folders. This is a Texture ID problem. Try searching them up, as many people have tutorials and easy tools to fix them with! I recommend using Munomario and Zarklord's MassTexIDFix Program, as it can fix certain character's ID's and all of them at once! Hope this helps!

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    Posted by TheUnknownMartin

    I'm guessing you put those skins on different folders. This is a Texture ID problem. Try searching them up, as many people have tutorials and easy tools to fix them with! I recommend using Munomario and Zarklord's MassTexIDFix Program, as it can fix certain character's ID's and all of them at once! Hope this helps!

    Alright, I'll try use it and see how it goes! Thanks for confirming for me, and no Xach, I wasn't getting a metal box. Just to be certain though, will MassTexIDFix change the order of my Costume slots? Or change this ID to work in this order.

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    Posted by InTheBeef

    Posted by TheUnknownMartin

    I'm guessing you put those skins on different folders. This is a Texture ID problem. Try searching them up, as many people have tutorials and easy tools to fix them with! I recommend using Munomario and Zarklord's MassTexIDFix Program, as it can fix certain character's ID's and all of them at once! Hope this helps!

    Alright, I'll try use it and see how it goes! Thanks for confirming for me, and no Xach, I wasn't getting a metal box. Just to be certain though, will MassTexIDFix change the order of my Costume slots? Or change this ID to work in this order.

    No, the order of the skins will stay the same. It will just give it's model.nut and model.nud files it's own ID, corresponding to the folder they're in.

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    InTheBeef username pic Joined 3y ago
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    3y
    Posted by TheUnknownMartin

    Posted by InTheBeef

    Posted by TheUnknownMartin

    I'm guessing you put those skins on different folders. This is a Texture ID problem. Try searching them up, as many people have tutorials and easy tools to fix them with! I recommend using Munomario and Zarklord's MassTexIDFix Program, as it can fix certain character's ID's and all of them at once! Hope this helps!

    Alright, I'll try use it and see how it goes! Thanks for confirming for me, and no Xach, I wasn't getting a metal box. Just to be certain though, will MassTexIDFix change the order of my Costume slots? Or change this ID to work in this order.

    No, the order of the skins will stay the same. It will just give it's model.nut and model.nud files it's own ID, corresponding to the folder they're in.


    Literally half of them give me a warning that they were unable to be idfixed when the .nud and .nut /are/ all there, what else could be causing this? They aren't packed either from what I can tell.
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    Posted by InTheBeef

    Posted by TheUnknownMartin

    Posted by InTheBeef

    Posted by TheUnknownMartin

    I'm guessing you put those skins on different folders. This is a Texture ID problem. Try searching them up, as many people have tutorials and easy tools to fix them with! I recommend using Munomario and Zarklord's MassTexIDFix Program, as it can fix certain character's ID's and all of them at once! Hope this helps!

    Alright, I'll try use it and see how it goes! Thanks for confirming for me, and no Xach, I wasn't getting a metal box. Just to be certain though, will MassTexIDFix change the order of my Costume slots? Or change this ID to work in this order.

    No, the order of the skins will stay the same. It will just give it's model.nut and model.nud files it's own ID, corresponding to the folder they're in.


    Literally half of them give me a warning that they were unable to be idfixed when the .nud and .nut /are/ all there, what else could be causing this? They aren't packed either from what I can tell.
    Well, do your mods have model.nut and model.nut files injected? And did you put the idfixed in your sm4shexplorer folder (where the workspace folder is?) If not, be sure to message the creators.

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    TheUnknownMartin unfortunately yes, everything seems to be in check from what I can see, so I guess I'll ask them.
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    Mario and Sonic Guy Joined 3y ago
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    If worse comes to worse, you can always refer to this tutorial.
    Texture & Moveset Editor
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