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Model/Texture error - A Forum Thread for Counter-Strike 1.6.

Hello GB community,I have an issue and I was hoping one of you could help me,ok here it goes.When i decompile a player model some of the model have mixed textures(one model uses the same texture as another but it shouldn't be using that texture)now when i separate that model and change it;s texture(via 3ds max and milkshape 3d)it looks fine but when i compile it the model is all over the place,I hope one of you can help me with this :)

  • =NIGHT-WOLF= avatar
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    here is a picture of the error btw

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  • i don't know much about modeling and re-texturing.but,have you tested it in game?

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    Posted by Smiley is Here

    i don't know much about modeling and re-texturing.but,have you tested it in game?

    1.that was quick
    2.no I haven't but since it looks like that in the model viewer i imagine it's the same in game
    3.thnx for the reply :)



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    Posted by =NIGHT-WOLF=

    here is a picture of the error btw

    This can happen if you don't assign mesh to the right bones,or if you don't assign them at all :D Try to re-assign them again :)

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    Posted by RoOTns

    This can happen if you don't assign mesh to the right bones,or if you don't assign them at all :D Try to re-assign them again :)

    I did mang maybe i did it wrong can you show me how?



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    Fix:
    If you want to fix it you need to download a program called fragMOTION and open the .smd with it,it will work.
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    Posted by =NIGHT-WOLF=

    Fix:
    If you want to fix it you need to download a program called fragMOTION and open the .smd with it,it will work.
    lol, better rename textures name in smd with notepad +
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