Compiling problems with TFC

A Forum Thread for Team Fortress Classic

So anyway, my pet project for a while has been replacing all the models in TFC with not shit ones and HLHD arms. Finally made a breakthough, and now when I compile it none of the animations work. [Here is what it looks like in JHLMV](http://i.imgur.com/IjJkw5L.png "") [And here is what the compile looks like in StudioMDL.](http://i.imgur.com/J5Ph7MB.png "") Can any of you guys help me, or do you need the files?

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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 7y ago
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    Ring-A-Ding Rampage avatar
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    3y
    I had this problem a short while ago. I was working on some old stuff in my old PC and it turned out that JHLMV was having problems rendering my stuff. If I disabled my graphics adapter, it was able to render my weapon properly. Else the hands did not come properly on the weapon and the anim sequences looked all screwed up. I could not find any solution to this problem even after an extensive lookup on the internet. Can you upload the source files? I'll try to compile them on my PC and see if the same thing happens. I'm using a laptop now on which that problem does not happen. If the same thing happens then maybe, the problem lies within the SMDs.
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    Mantra
    I'mma deck you in the schnoz.
  • schiff. avatar
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    3y
    try use milkshape tool and compile with milkshape compilers. also you can try use xash compiler for JHLMV
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    3y
    > **Posted by Ring-A-Ding Rampage** > > I had this problem a short while ago. I was working on some old stuff in my old PC and it turned out that JHLMV was having problems rendering my stuff. If I disabled my graphics adapter, it was able to render my weapon properly. Else the hands did not come properly on the weapon and the anim sequences looked all screwed up. > > I could not find any solution to this problem even after an extensive lookup on the internet. > > Can you upload the source files? I'll try to compile them on my PC and see if the same thing happens. I'm using a laptop now on which that problem does not happen. > > If the same thing happens then maybe, the problem lies within the SMDs. Here are the source files.
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    3y
    Managed to compile the source files. I ain't seeing any bones in JHMLV, but there are bones in MS3D. I never encounter this bug in my compiles... Did you import or edit the SEQ .smd?
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    Mantra
    I dunno what to put here anymo
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    3y
    > **Posted by simple rulez** > > Managed to compile the source files. > > I ain't seeing any bones in JHMLV, but there are bones in MS3D. > > I never encounter this bug in my compiles... > > Did you import or edit the SEQ .smd? I did edit the animations, if thats what you're asking.
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    > **Posted by R E X** > how you edit animations?
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    3y
    > **Posted by Schiff** > > > **Posted by R E X** > > > > how you edit animations? Blender. Just to be sure, I tried recompiling a model with an edited mesh but no animation changes. Had to delete the hbox lines as before, and as before its stuck in its reference pose.
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  • Ezequiel-TM avatar
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    3y
    I want to know the problem You say that your movements do not work, if so, I have the solution, the problem is NOT the SMD, but not you programmed speed in the file FPS QC I spend my motion that my gun not moved by the simple fact that the fps were in "0" in the QC file let me know if this information helped you
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    Mantra
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    3y
    > **Posted by ezequiel-TM** > > I want to know the problem > > You say that your movements do not work, if so, I have the solution, the problem is NOT the SMD, but not you programmed speed in the file FPS QC > > I spend my motion that my gun not moved by the simple fact that the fps were in "0" in the QC file > > > let me know if this information helped you How do I set the speed, and at what speed should I set them? Edit: Actually, they have the FPS already.
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