Dying Light Map Editor Update & Future Plans

A Forum Thread for Dying Light

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Today Dying Light creators (Techland) published the first of a few big updates to the Dying Light Dev Tools, opening up a lot of new possibilities for modders. We think Dying Light is an awesome game and after chatting to the Devs its clear that once they fully implement their plans there will be huge potential for modding! (Look out for more Dying Light content and maybe some contests coming soon!) The changelog for this update is below: Dev Tools Update #1 Patch Notes - Terrain Editing added (with launcher support for Linux) - Fixed the FX viewer - Attach and Detach functions restored - Disabled Nav Mesh drawing on the minimap - Added envprobes masks - Fixed Workshop description issues - Enabled browsing of textures and meshes - Enabled setting up previews for collections - Fixed varlist-set weather - Various other technical fixes There's also a sneak peek at things to come!

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  • 3y
    Logan Dougall avatar
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    Good they added terrain tools, really put a limit on us in testing.
    • Agree x 3
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  • 3y
    Rafael De Jongh avatar
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    It was nice to be a part of this, however as being more of a model artist rather than a environment artist these tools were pretty useless for me unfortunately.
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    Mantra
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  • 3y
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    I hope they add LUA Scripting or some kind of coding language.
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    Yo Joe!
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    > **Posted by Rafael De Jongh**
    >
    > It was nice to be a part of this, however as being more of a model artist rather than a environment artist these tools were pretty useless for me unfortunately.

    Same here, waiting for the custom models future update, but unless that allows making new weapons I'm not sure it will be of much use to me. Looking forward to give them some more feedback on that though.
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    I want a dildo blunt weapon set on fire and electricity so I can pop some zombiearse!
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