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Lights become broken in-game

A Forum Thread for Counter-Strike: Global Offensive

I am making a map, but the lights are becoming weird

> Hi, it seems to me that the lighting in the Source engine is a bit weird. --------------------------------------------------------------------------- I have this problem where I get shadows as chess-patterns, but noclip'ing a bit away causes it to fade out to become normal shadows. I included a picture link to the three cases; - 1: Normal lighting (by **light_environment** entity)![1](http://1drv.ms/1JHnIWL "1:") [1-Direct link](http://1drv.ms/1JHnIWL "1-Direct link") - 2 and 3: checker-patterned shadows.(just **light** entity) ![2&3](http://1drv.ms/1Kk8pUV "2&3:") [2&3 -Direct link](http://1drv.ms/1Kk8pUV "2&3 -Direct link") Please help! I have tried almost everything and I'm getting desperate.

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  • 3y
    The Pro Cat avatar
    The Pro Cat Joined 5y ago
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    Have you checked to see if the light is inside the prop? Or you could try and disable the props shadows in the settings.
    Mapper
  • 3y
    will2k avatar
    will2k username pic Joined 7y ago
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    will2k avatar
    will2k
    Map Critic
    This happens in CSGO HDR lighting when: 1- you have a named light entity 2- you enabled a special effect in one of your lights (strobe, flicker,...) Make sure none of your lights is named and that none has special effects and you should be fine.
    • Helpful x 1
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    cosa dici! avatar
    Mantra
    cosa dici!
  • 3y
    Dave Lombardo avatar
    Dave Lombardo Joined 6y ago
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    > **Posted by will2k** > > This happens in CSGO HDR lighting when: > > 1- you have a named light entity > > 2- you enabled a special effect in one of your lights (strobe, flicker,...) > > Make sure none of your lights is named and that none has special effects and you should be fine. Yeah, thanx, because I have actually named my lights on purpose, so thanks For that, it really helped me out.. It works now :)
    Source games' Mapper

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Dave Lombardo avatar
Dave Lombardo Joined 6y ago
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