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decompiling a knife

A Forum Thread for Left 4 Dead 2

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decompiling a knife

sup you doods well i made some stuff before on l4d2 but i couldnt do only one thing.. to decompile a knife for somereason its missing some animations when ur trying to decompile it so the problem is qdir: "c:\users\pizza\desktop\knife\v=viewmodel\" gamedir: "E:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\" g_path: "v_knife_t.qc" Building binary model files... Working on "v_knife_t.qc" SMD MODEL v_knife_t_reference.smd SMD MODEL v_knife_t_anims\a_idle_1.smd SMD MODEL v_knife_t_anims\a_idle_2.smd SMD MODEL v_knife_t_anims\look_mid.smd SMD MODEL v_knife_t_anims\look_down.smd SMD MODEL v_knife_t_anims\look_up.smd SMD MODEL v_knife_t_anims\a_run.smd SMD MODEL v_knife_t_anims\deploy.smd **ERROR: c:\users\pizza\desktop\knife\v=viewmodel\v_knife_t.qc(162): - could not load file 'fps' ERROR: Aborted Processing on 'v_models/v_knife_t.mdl'** CDynamicFunction: Loading library 'Kernel32.dll' (76700000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7735C5F0 CDynamicFunction: Loading library 'psapi.dll' (750F0000) CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 750F17A0 CDynamicFunction: Closing library 'psapi.dll' (750F0000) CDynamicFunction: Closing library 'Kernel32.dll' (76700000) the animation that missing is "deploy_layer" im using the last version of crowbar so the button line is if someone can decompile it for me

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  • Mr Funreal avatar
    Mr Funreal username pic Joined 9y ago
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    how about using the dmx and smd files in the Starter Kits? It comes With L4D2, in the sdk_content folder
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  • Redogg avatar
    Redogg Joined 7y ago
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    > **Posted by Mr Funreal** > > how about using the dmx and smd files in the Starter Kits? It comes With L4D2, in the sdk_content folder theres no files about the knife there lol its was the first thing i tried to look for in starter kits
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