Nonsense leaks in Hammer.

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So I was just mapping for gmod and then I decided that my map needs water. I added it, saved, compiled and tested in-game. It was invisible, so I googled why does this happen. And I found out that it's caused by "leaks" in the map. I loaded pointfile and got a leak coming from info_player_counterterrorist straight through solid brush (with painted geometry) to the void. So, the question is: How do I fix it? D: tl;dr:I tried to make water in my map and it's invisible because of the leak that is heading nowhere from info_player_counterterrorist entity. D:

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  • 3y
    Squeezit avatar
    Squeezit avatar WURKIN
    Sixth Dimension Flag Affiliation: Sixth Dimension
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    Squeezit avatar
    Squeezit
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    Is the water brush an entity, and are any faces of it sticking out of the map?
    Gone for a while avatar
    Mantra
    Gone for a while
  • 3y
    Devieus avatar
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    Painted geometry as in a displacement? Because those don't seal maps, neither do transparent textured brushes and entity brushes such as `func_detail`; areaportals can create leaks of their own as well if you can go from one side of one areaportal to the other without having to go through another one.
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    Mantra
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  • 3y
    Alberto309 avatar
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    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
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    A leak is basically a hole in the map. It's caused by brush entities if used to seal the map, or if you accidentally put a brush entity and/or a point entity in the outside region (called "Void", which is the outside of the map).

    As Devieus and Squeezit said, if for "painted geometry" you mean "displacements", they don't seal maps at all. The same goes for brush entities.
    If the water brush is a brush entity, create an additional brush of the same size underneath it with the NODRAW texture, and leave it as simple solid (don't tie it to an entity). The same thing goes for displacements.
    That should fix the leak.

    If you still encounter problems, please load some screenshots of the displacements and water brush areas, and (eventually) the VMF file via PM, and I'll try to take a look at it.

    Good luck.
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
  • 3y
    TheYagich avatar
    TheYagich Offline
    Member Joined 3y
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    Thanks everyone, sealing Displacement helped resolve problem.
    Hit it,doc

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