Cubemaps not working

A Forum Thread for Portal

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending LemonLeezard points.
  • Post: Give LemonLeezard your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Sound fun?

Sign up

Already a Bananite? Login

Aaaaaaand now I have another problem.

I have env_cubemap entities placed correctly, the map's sealed off, and I go through the procedure of building the cubemaps correctly, but the cubemaps still don't show on reflective surfaces. Does anyone know how to fix this?

Posts

  • 3y
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
    9,261 points Ranked 480th
    26 medals 2 legendary 4 rare
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • 2nd Place - Marble Tracks Redux Contest Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Thanked 50 submitters Medal icon
    I don't know if is it the problem, but in Half-Life 2, I had the same problem...

    The problem (if I have correctly understand it) is that after the SteamPipe Update, the cubemaps are built, but instantly remove and their are not "write" in the .bsp.

    The thing to do is :
    - You compile your map
    - You open it with PakRat (or VIDE for me) and you remove all files which are labeled "Texture"
    - You launch the game, you run your map
    - Type "mat_specular 0" in the console, then enter
    - Type "buildcubemaps" in the console, then enter
    - Once is it finish, quit the game
    - Re-launch the game, type "mat_specular 1"
    - Run your map. Now it should works

    But it's only supposed to works. With me, it don't work (or maybe I do something wrong ??).

    So I have download a mod (BM:S), and I build the cubemaps here (because it's a mod, the SteamPipe Update is not apply)...

    I hope you have understood... And don't forget, Google is your friend !!
    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 3y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
    Member Joined 4y
    > **Posted by Foofinoo**
    >
    > I don't know if is it the problem, but in Half-Life 2, I had the same problem...
    >
    > The problem (if I have correctly understand it) is that after the SteamPipe Update, the cubemaps are built, but instantly remove and their are not "write" in the .bsp.
    >
    > The thing to do is :
    > - You compile your map
    > - You open it with PakRat (or VIDE for me) and you remove all files which are labeled "Texture"
    > - You launch the game, you run your map
    > - Type "mat_specular 0" in the console, then enter
    > - Type "buildcubemaps" in the console, then enter
    > - Once is it finish, quit the game
    > - Re-launch the game, type "mat_specular 1"
    > - Run your map. Now it should works
    >
    > But it's only supposed to works. With me, it don't work (or maybe I do something wrong ??).
    >
    > So I have download a mod (BM:S), and I build the cubemaps here (because it's a mod, the SteamPipe Update is not apply)...
    >
    > I hope you have understood... And don't forget, Google is your friend !!

    This did the trick. Thanks!
    Couch Potato Enthusiast
  • 3y
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
    9,261 points Ranked 480th
    26 medals 2 legendary 4 rare
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • 2nd Place - Marble Tracks Redux Contest Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Thanked 50 submitters Medal icon
    Can you tell me which method "did the trick" ?? I have re-try to build the cubemaps and the first one doesn't works for me...
    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 3y
    LemonLeezard avatar
    LemonLeezard avatar Off somewhere
    Member Joined 4y
    > **Posted by Foofinoo**
    >
    > Can you tell me which method "did the trick" ?? I have re-try to build the cubemaps and the first one doesn't works for me...

    The method you shared with me (though order I did it in was a bit different, though not by much). I recompiled the map in Hammer, deleted the files labeled "Texture" with Pakrat, and saved it. Then I did the rest in game (sv_cheats 1, load up the map, mat_specular 0, buildcubemaps, mat_specular 1), and after that the reflections worked. .w.
    Couch Potato Enthusiast
  • 3y
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
    9,261 points Ranked 480th
    26 medals 2 legendary 4 rare
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • 2nd Place - Marble Tracks Redux Contest Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Thanked 50 submitters Medal icon
    Ok...I have re-try my and "your" method, and it still don't work...

    I must download a mod only for build cubemaps...

    SteamPipe, I hate you !!
    Professional Crastination avatar
    Mantra
    Professional Crastination

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Submitter

LemonLeezard avatar
LemonLeezard avatar Off somewhere
Member Joined 4y

LemonLeezard avatar
LemonLeezard
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Attributes

Miscellaneous

Stats

Posts
5
Views
3,056
Date Added
3y
bcp.crwdcntrl.net tracking pixel