Lots of WARNING: BSP node with unbounded volume (m

A Forum Thread for Garry's Mod 13

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Darkspyro92 points.
  • Post: Give Darkspyro92 your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

I get tons of these errors, and no known methods are working.

WARNING: BSP node with unbounded volume (material: , near (-16392.000000, 16392.000000, 25215.828125)) I've looked it up and tried methods used by others, but nothing works. Some of those Warning things are outside the map but I can't locate them, not even by highlighting the entire map and selecting everything. It's about maybe 1000 units outside the map, which is crazy tbh. There's about 3000 more of those errors, but I can't add anymore due to GameBanana's character limit. I also have these errors. Brush 3197, Side 1: mirrored plane Brush 3197: bounds out of range

Posts

  • 3y
    Emnu avatar
    Emnu avatar Offline
    Member Joined 9y
    3,830 points Ranked 1206th
    24 medals 1 legendary 3 rare
    • Returned 5000 times Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Became a Studio Leader Medal icon
    Prolly the best way to find it is to go to the coordinates, but you've probably tried it already.

    Try removing random bits of your map and compile it and see when the error pops up again, that should give you an idea what causes it
     avatar
    Mantra
  • 3y
    Darkspyro92 avatar
    Member Joined 3y
    I removed a few things and it made 80% of them go away, and the rest that didn't didn't have coordinates anymore. I redid those, and then all the warnings came back. I don't get it. Every time I edit one of those blocks, it makes this sort of graph move around with it, but there aren't any objects outside of my map.
    Bananite
  • 3y
    Darnias avatar
    Darnias avatar Offline
    Member Joined 4y
    1,214 points Ranked 3948th
    12 medals 2 rare
    • 3rd Place - Beneath the Dust Mapping Contest Medal icon
    • Returned 1000 times Medal icon
    • Winter Sprays Contest Entrant Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    As far I remember these errors are caused by displacements? Or very complex brush. Try removing your displacements completely. And compiling without them. If that doesnt work look for complex brushes (vertex edited). After removing these brushes you should be good to go.

    Also you might try [ALT + P] and look for "invalid brushes" and click the fix button.
    Change Later
  • 3y
    Darkspyro92 avatar
    Member Joined 3y
    Like I said before, removing the brushes I added fixed it, but then putting them back breaks it again. Vertex editing is needed to make sure everything fits well, otherwise it will keep creating leaks from holes in the corners. I just re-added the brush again, and yet again it says everything is broken.
    Bananite

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Submitter

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Attributes

Miscellaneous

Stats

Posts
4
Views
3,829
Date Added
3y

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
bcp.crwdcntrl.net tracking pixel