this is as interesting problem i am having with the toolsblocklight texture, im using a metal fence texture which is transparent, on the other side following the bars i have made some simple brushwork to block the light so shadows would be cast correctly from the light_spot next to the metal fence texture, but after compile the engine just seems to ignore the toolsblocklight texture i have added on the simple brushwork, i have no idea why but its really starting to annoy the hell out of me.
what could cause the engine to ignore the toolsblocklight on compile?
> **Posted by Emnu**
> Have you set the lightmapping properly?
i have not tinkered with the light mapping at all, i figured any shadows should be displayed, regardless if lightmapping has been touched or not, since it would have to have a default setting of some kind