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Hint/Skip dilemma (big open area) - A Forum Thread for Counter-Strike: Global Offensive

I have a big open arena. Imagine a giant staircase with 3 steps (each step = a floor). The engine renders all 3 areas pretty easily. Ideally, the best remedy would be to add a hint brush to cut off access as shown below? ![http://i.imgur.com/JrSVdIf.jpg](http://i.imgur.com/JrSVdIf.jpg "http://i.imgur.com/JrSVdIf.jpg") The only problem with that is that I also have some corridors that run under the "staircase" and sides of the map: ![http://i.imgur.com/yre02aV.jpg](http://i.imgur.com/yre02aV.jpg "http://i.imgur.com/yre02aV.jpg") How would I manage to get the desired effect (top picture)? I doubt area portals are a good idea for plugging in the corridors (a lot of big entrances/exits really close to each other)
  • Devieus avatar
    Devieus username pic Joined 11y ago
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    7y
    This is actually exactly what areaportals do good.
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    Mantra
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  • kinggambit avatar
    kinggambit Joined 9y ago
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    7y
    > **Posted by Devieus** > > This is actually exactly what areaportals do good. The only problem seems to be that 8 area portal are all within sight (and many of them are quite big entrances). Eh, I'll try it out and report what happens.
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