Muzzleflash not working

A Forum Thread for Garry's Mod 13

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending TheNeonBlack9811 points.
  • Post: Give TheNeonBlack9811 your thoughts on this Thread.
  • Flag: Alert moderators and warn members of a problem with this Thread.
  • Watch: Get notified when this Thread is updated.

Resistance is futile...

Sign up

Already a Bananite? Login

So I am working on a project that I've released on workshop. Basically, it's call of duty black ops weapons, except they are viewmodel PORTS with Treyarch's animations, and models from the actual game. Every weapon that I've ported came out looking great, except there is no muzzleflash effect at the end of the gun, only the tracers come out of the muzzleflash bone. Here is a video showing it off: [Video]( "Video") Also, here is the bit of code in the qc for the commando, the other guns look very similar: $body "Body" "commando_ref.smd" $attachment "1" "tag_flash" 0 0 0 rotate -0.00 0.00 0.00 $attachment "2" "tag_brass" 0 0 0 rotate -0.00 0.00 0.00 Any help would be appreciated.


None found


Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share


TheNeonBlack9811 avatar
Member Joined 6y
782 points Ranked 5940th

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



Date Added
3y tracking pixel