The Game Modding Community - Since 2001

Muzzleflash not working

A Forum Thread for Garry's Mod 13

So I am working on a project that I've released on workshop. Basically, it's call of duty black ops weapons, except they are viewmodel PORTS with Treyarch's animations, and models from the actual game. Every weapon that I've ported came out looking great, except there is no muzzleflash effect at the end of the gun, only the tracers come out of the muzzleflash bone. Here is a video showing it off: [Video]( "Video") Also, here is the bit of code in the qc for the commando, the other guns look very similar: $body "Body" "commando_ref.smd" $attachment "1" "tag_flash" 0 0 0 rotate -0.00 0.00 0.00 $attachment "2" "tag_brass" 0 0 0 rotate -0.00 0.00 0.00 Any help would be appreciated.


None found


Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:


TheNeonBlack9811 avatar
TheNeonBlack9811 Joined 7y ago
782 points Ranked 6210th

Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!



  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+


  • 0 Posts
  • 4y Submitted

Yo, buddy. Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Interested? Sign up now!

Already a Bananite? Login

WiPs by Submitter tracking pixel