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Recent update - flashlight shadowing

A Forum Thread for Counter-Strike: Global Offensive

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Why?!

Alright, I've had an issue with my map zm_tablestack_rc4 through to 5 (soon to be released once i discover what the fuck is going on with this game) It runs perfectly fine up until the client turns on the new flashlight, since Valve thought it a good idea to have two shadowing effects running at once, it has literally turned my map into a epileptics worst nightmare. I originally compiled with -bounce set to 4000, we thought this to be the issue, no avail, even without -bounce the issue remains. I remember a similar problem (not similar in the aspect of half my map disappearing for some reason) with gmod and projected textures, obviously solved somehow. now clearly the easiest way to fix this is to simply disable flashlights on my map, well that wont happen anytime soon, stubborn people you see. Alas if somebody can point me toward a CVar that disables depth projection for flashlights (in a game with half the cvars blocked) i'd appreciate it. Also, i dont know if there would be any correlation between entdata being close to 100% on the compile log and the flashlight selectively removing random brushes/props.

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