I was surfing Moddb yesterday, and I came a cross an engine, or should I say, and improved GoldSrc engine made by Russians called Xash3D. I have known of its existence, but I got interested in it just yesterday.
So my question is, has anyone used this engine b4, and how do you import your maps into it. Is there codding involved, and how in the name of god do you open the freggin' console!?
I know it comes with its own toolkit, with which I should get familiar with, but I want to get your feedback b4 I do.
> **Posted by sToP !**
> not familiar with this topic but I think adding the -console or -devconsole line at a shortcut for the executable would open you the console
Thx for the suggestion, but it don't work...
EDIT: Yea, it seems you were right, I just didn't put the parameter -console into the right shortcut.
Ok, i figured out how to open the console, but I get a white screen when I open it, this is gonna be a pain...
EDIT: Man, I'm a noob, it seems I haven't installed xash correctly, got it working for now.
> **Posted by NaitsirK di Fire**
> Ok, i figured out how to open the console, but I get a white screen when I open it, this is gonna be a pain...
> EDIT: Man, I'm a noob, it seems I haven't installed xash correctly, got it working for now.
try running it in a window
Well, I got it working, even tried out a few maps I made on it, and it seems good. I mean, the fps stays at 72 and doesn't fall at all, and the model rendering is quite nice, tho some of them are lit a bit strangely. Now Ill just have to get familiar with the toolkit, and who knows, I might make a few maps with it.
I've used this thing before and setting up hammer to map for it is the same procedure as with default goldsrc games.
Though, if you want to make something nice use the XashXT mod thing instead. It has a fuckton of new cool entities similar to the ones you would find in Source, and it even has rigid-body physics!.