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Merging Mods?

A Forum Thread for The Elder Scrolls V: Skyrim

So, it seems that I reached the limit of mods, which is 255. I searched about it and some people said about merging the mods. But I couldn't find an easy-to-follow tutorial. Does anybody knows how to do it?
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  • 5y
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    Bump. :/
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    Mantra
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  • 5y
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    Bump.
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  • 5y
    Anonymous
  • 5y
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    "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. This merging approach is rather time-consuming." -Source
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    Mantra
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  • 5y
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    > **Posted by zamphire** > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > This merging approach is rather time-consuming." -Source I need a more of a visual tutorial.
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    Mantra
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  • 5y
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    > **Posted by Arktomys** > > **Posted by zamphire** > > > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > > This merging approach is rather time-consuming." -Source > > I need a more of a visual tutorial. I'll try to make a video tomorrow if you want.
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    Mantra
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  • 5y
    Arktomys avatar
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    > **Posted by zamphire** > > **Posted by Arktomys** > > > > **Posted by zamphire** > > > > > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > > > This merging approach is rather time-consuming." -Source > > > > I need a more of a visual tutorial. > > I'll try to make a video tomorrow if you want. Yes! Yes! :D
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    Mantra
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  • 5y
    Arktomys avatar
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    > **Posted by zamphire** > > **Posted by Arktomys** > > > > **Posted by zamphire** > > > > > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > > > This merging approach is rather time-consuming." -Source > > > > I need a more of a visual tutorial. > > I'll try to make a video tomorrow if you want. So, any luck on the video?
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    Mantra
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  • 5y
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    > **Posted by Arktomys** > > **Posted by zamphire** > > > > **Posted by Arktomys** > > > > > > **Posted by zamphire** > > > > > > > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > > > > This merging approach is rather time-consuming." -Source > > > > > > I need a more of a visual tutorial. > > > > I'll try to make a video tomorrow if you want. > > So, any luck on the video? Cant get my recorder working :(
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    Mantra
    Mini eats butts
  • 5y
    Arktomys avatar
    Arktomys username pic Joined 6y ago
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    > **Posted by zamphire** > > **Posted by Arktomys** > > > > **Posted by zamphire** > > > > > > **Posted by Arktomys** > > > > > > > > **Posted by zamphire** > > > > > > > > > "Open up two or more mods in the CK at the same time, with the file you want to merge the data to being the active file. Select an item you want to copy and give it a new name. When asked if you want to create a new object, say yes. Be sure to copy every little detail that you want to merge. Let's say you want to merge your NPC into another mod. You may not be able to just copy the actor object into the other mod and get away with it. Your actor might arrive naked, confused, broken, and helpless. If your actor has custom armor, custom AI packages, custom dialog in a custom quest, carries a custom sword, and belongs to a custom faction, you better copy all of those objects into your mod too. > > > > > This merging approach is rather time-consuming." -Source > > > > > > > > I need a more of a visual tutorial. > > > > > > I'll try to make a video tomorrow if you want. > > > > So, any luck on the video? > > Cant get my recorder working :( Aww. :/
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    Mantra
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