A.I. Disabled glitch

A Forum Thread for Half-Life 2: Episode Two

How can I fix this?

I am in progress of a sourcemod, I went back to one of the early maps to refine it, however after compiling, I am getting a text on the side saying A.I. Disabled and all the NPCs are not doing anything. How can I permanently fix this? I know about the console command but I don't want people playing it to have to type it in.

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  • keyuu avatar
    keyuu Joined 7y ago
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    5y
    If you know about the console command you can add a logic\_auto to the map in addition with a point\_servercommand or a point\_clientcommand (I don't know whether it's a cl\_ or sv\_ or whatever). Then just name the servercommand something like "cmd". At last you make an output in the logic\_auto with: OnMapSpawn cmd Command CommandThatNeedsToBeEnabled Cheers, keyuu
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  • Darththork99 avatar
    Darththork99 Joined 6y ago
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    5y
    > **Posted by keyuu** > If you know about the console command you can add a logic\_auto to the map in addition with a point\_servercommand or a point\_clientcommand (I don't know whether it's a cl\_ or sv\_ or whatever). Then just name the servercommand something like "cmd". At last you make an output in the logic\_auto with: > > OnMapSpawn cmd Command CommandThatNeedsToBeEnabled > > Cheers, keyuu Do you have to enter in sv_cheats into these entities?
    When will the tyranny end?
  • keyuu avatar
    keyuu Joined 7y ago
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    5y
    Normally not, except if the variable you want to change needs sv\_cheats 1.
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  • Devieus avatar
    Devieus username pic Joined 8y ago
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    5y
    Hardly ever for server side, but since this a single player game, it doesn't matter; the servercommand changes things on the server side, the clientcommand on the client side, which would promptly relay to the server where appropriate.
    • Agree x 1
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