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fuckface

Hey all , today i compiled a skin and i've finished it before 5 mins now when i try to test it in-game all what i get is this ![creepy hands](http://i.imgur.com/eYRMXTr.jpg "fuckface")

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  • FrostOne avatar
    FrostOne Joined 6y ago
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    What that?
    Rebooting...
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    > **Posted by XOE3** > What that? i don't even know , i compiled it right but it seems that it's rotated wrong or something
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    add snap rotate -90 in every animation sequences. And done!
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    > **Posted by Rovelle** > add > > snap rotate -90 > > in every animation sequences. And done! it's working , but in-game i'm holding nothing .. :( wtf
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    > **Posted by Arman Ossi Loko** > Have you adjust everything properly before compiling? Check Doktor Haus' Tutorials. They might be helpful. i did this compile by viewing his tutorials xD , I know what's the problem .. in the final step when i want to compile the right .smd it gives a error about no bone found for a trigger bbox , so it uses the original smd that fucks up everything ,
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    > **Posted by .Teh RaZZe.** > > **Posted by Rovelle** > > > add > > > > snap rotate -90 > > > > in every animation sequences. And done! > > it's working , but in-game i'm holding nothing .. :( wtf The rule in general here is: if -90 doesn't work, use 90 instead. Also, snap isn't really necessary, all it does is prevent the animations to fluently go from one to the other as opposed to have the animation start at frame 1. Finally, I have a generic recompiling tutorial you can follow.
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    > **Posted by Devieus** > > **Posted by .Teh RaZZe.** > > > > **Posted by Rovelle** > > > > > add > > > > > > snap rotate -90 > > > > > > in every animation sequences. And done! > > > > it's working , but in-game i'm holding nothing .. :( wtf > > The rule in general here is: if -90 doesn't work, use 90 instead. > > Also, snap isn't really necessary, all it does is prevent the animations to fluently go from one to the other as opposed to have the animation start at frame 1. > > Finally, I have a generic recompiling tutorial you can follow. same thing , i'm still holding nothing , plus in my last post i mentioned what causes this , i just gave up on this :(
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    post your .qc here!
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    > **Posted by .Teh RaZZe.** > here it is try to remove the rotate -90 then compile. or decompile the skin properly.
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    Check the model in HLMV to see if the weapon's there but rotated incorrectly, in which case it may be an issue with the rigging. If the weapon isn't even there then you have other issues.
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    > **Posted by Rovelle** > > **Posted by .Teh RaZZe.** > > > here it is > > try to remove the rotate -90 then compile. > > or decompile the skin properly. same :/ , i'll delete everything and forgot about it xD
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    > **Posted by .Teh RaZZe.** > > **Posted by Devieus** > > > > **Posted by .Teh RaZZe.** > > > > > > **Posted by Rovelle** > > > > > > > add > > > > > > > > snap rotate -90 > > > > > > > > in every animation sequences. And done! > > > > > > it's working , but in-game i'm holding nothing .. :( wtf > > > > The rule in general here is: if -90 doesn't work, use 90 instead. > > > > Also, snap isn't really necessary, all it does is prevent the animations to fluently go from one to the other as opposed to have the animation start at frame 1. > > > > Finally, I have a generic recompiling tutorial you can follow. > > same thing , i'm still holding nothing , plus in my last post i mentioned what causes this , i just gave up on this :( Coincidentally, this too was covered in my tutorial.
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    > **Posted by Devieus** > > **Posted by .Teh RaZZe.** > > > > **Posted by Devieus** > > > > > > **Posted by .Teh RaZZe.** > > > > > > > > **Posted by Rovelle** > > > > > > > > > add > > > > > > > > > > snap rotate -90 > > > > > > > > > > in every animation sequences. And done! > > > > > > > > it's working , but in-game i'm holding nothing .. :( wtf > > > > > > The rule in general here is: if -90 doesn't work, use 90 instead. > > > > > > Also, snap isn't really necessary, all it does is prevent the animations to fluently go from one to the other as opposed to have the animation start at frame 1. > > > > > > Finally, I have a generic recompiling tutorial you can follow. > > > > same thing , i'm still holding nothing , plus in my last post i mentioned what causes this , i just gave up on this :( > > Coincidentally, this too was covered in my tutorial. it seems like the lines who does this damage is the mag & slide & gun which means i missed or fucked up something in 3ds max :l
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