NPC re modeling help.

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Hi. I'm trying to replace the combine soldier with something I found on garrysmod.org. This: http://www.garrysmod.org/downloads/?a=view&id=122901 It has different model names and paths. Same with materials. I was wondering how you would make this the combine soldier in game.

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  • 5y
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    They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.

    Plus it might not have all the bones required. By the looks of it, it has no finger bones.
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    Mantra
  • 5y
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    > **Posted by Sir Rexius Sarcasticus**

    > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    >
    > Plus it might not have all the bones required. By the looks of it, it has no finger bones.

    It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.
    When will the tyranny end?
  • 5y
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    > **Posted by Darththork99**

    > > **Posted by Sir Rexius Sarcasticus**
    >
    > > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    > >
    > > Plus it might not have all the bones required. By the looks of it, it has no finger bones.
    >
    > It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.

    How did you do it?
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    Mantra
  • 5y
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    > **Posted by Sir Rexius Sarcasticus**

    > > **Posted by Darththork99**
    >
    > > > **Posted by Sir Rexius Sarcasticus**
    > >
    > > > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    > > >
    > > > Plus it might not have all the bones required. By the looks of it, it has no finger bones.
    > >
    > > It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.
    >
    > How did you do it?

    I had to hex it, tie it in with the Soldier and re texture the model
    When will the tyranny end?
  • 5y
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    > **Posted by Sir Rexius Sarcasticus**

    > > **Posted by Darththork99**
    >
    > > > **Posted by Sir Rexius Sarcasticus**
    > >
    > > > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    > > >
    > > > Plus it might not have all the bones required. By the looks of it, it has no finger bones.
    > >
    > > It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.
    >
    > How did you do it?

    And now i'm wondering how to replace the Group02 citizen with it.
    When will the tyranny end?
  • 5y
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    > **Posted by Darththork99**

    > > **Posted by Sir Rexius Sarcasticus**
    >
    > > > **Posted by Darththork99**
    > >
    > > > > **Posted by Sir Rexius Sarcasticus**
    > > >
    > > > > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    > > > >
    > > > > Plus it might not have all the bones required. By the looks of it, it has no finger bones.
    > > >
    > > > It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.
    > >
    > > How did you do it?
    >
    > And now i'm wondering how to replace the Group02 citizen with it.

    Same process?

    Also the decompiler you used probably broke one of the animations, resulting in said animation appearing as a T pose.
     avatar
    Mantra
  • 5y
    Darththork99 avatar
    Member Joined 5y
    1,347 points Ranked 3522nd
    > **Posted by Sir Rexius Sarcasticus**

    > > **Posted by Darththork99**
    >
    > > > **Posted by Sir Rexius Sarcasticus**
    > >
    > > > > **Posted by Darththork99**
    > > >
    > > > > > **Posted by Sir Rexius Sarcasticus**
    > > > >
    > > > > > They're currently hexed to be ragdolls, you'll need to rehex them. Also their bone structure might be different, resulting in the model getting stretched out and squished in when using the combines world animations because his shoulders might be more out, or it might be taller.
    > > > > >
    > > > > > Plus it might not have all the bones required. By the looks of it, it has no finger bones.
    > > > >
    > > > > It turns out it's one of those situation where I ask online then immediately find out how to do it. But it goes into the T position occasionally.
    > > >
    > > > How did you do it?
    > >
    > > And now i'm wondering how to replace the Group02 citizen with it.
    >
    > Same process?
    >
    > Also the decompiler you used probably broke one of the animations, resulting in said animation appearing as a T pose.

    Well see. I have no idea how to change the citizen group while mapping.
    When will the tyranny end?

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