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doors in valvehammer?

A Forum Thread for Half-Life

doors thats opens

how can i make doors in my halflife map that can be open and locked like in cs?=)


  • 5y
    TeH_MiLbUrN avatar
    TeH_MiLbUrN Joined 5y ago
    353 points Ranked 12218th
    do a search on a tutorial on doors and there flags
  • 5y
    Chill_it_BanG avatar
    Chill_it_BanG Joined 6y ago
    974 points Ranked 5096th
    You can make doors that opens when triggered (for example with button, trigger_multiple etc) And use trigger_changetarget to chamge target of this button/trigger... It would look like this **door** name: door **trigger (for example button)**(that is used to open dors) name:button target:blah blah blah (you can put game_text, or saound there, that says locked) **another button(or trigger_multiple..)** (locks/unlocks doors) target: door_changet (the name of trigger_chengetarget) **Trigger_changetarget:** name: door_changet Target: button New target: doors To make this process repeatable just make two multi_managers that changes target of lock/unlock button as well as open button... Ouuu you can try to make multicource, it should work.. and it would be easier :D Fuuu I thought one more way... you can make another doors in front of first doors... So when you open doors that is in front of first ones (with button from somewhere) it would be awailable to go through...
    Just chill :*


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Sasuke88 avatar
Sasuke88 Joined 5y ago
440 points Ranked 10258th

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  • 2 Posts
  • 5y Submitted

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