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How to open and edit a vpk file?

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Say I downloaded a pack that is in one vpk that included a bunch of weapons but I didnt want the pistol skin included. How do I open the vpk and remove it? Help would be appreciated!
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    You'd have to use GCFScape to open the .VPK. After that, you'd have to extract all of the contents provided in the .VPK into a separate folder. From there, make sure you know what you are wanting to remove and delete the files associated with the content you are removing. Once you have finished (and have verified that you only removed what you didn't want), use the L4D2 Authoring tools to rebuild the .VPK. You should be able to just drop the newly made .VPK into your addons folder from there and test it in-game.
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    > **Posted by Ganryu** > You'd have to use GCFScape to open the .VPK. After that, you'd have to extract all of the contents provided in the .VPK into a separate folder. From there, make sure you know what you are wanting to remove and delete the files associated with the content you are removing. Once you have finished (and have verified that you only removed what you didn't want), use the L4D2 Authoring tools to rebuild the .VPK. You should be able to just drop the newly made .VPK into your addons folder from there and test it in-game. Alright, I have done the folder part and I opened the authoring tools, what do I do now?
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    > **Posted by Cheezy :3** > > **Posted by Ganryu** > > > You'd have to use GCFScape to open the .VPK. After that, you'd have to extract all of the contents provided in the .VPK into a separate folder. From there, make sure you know what you are wanting to remove and delete the files associated with the content you are removing. Once you have finished (and have verified that you only removed what you didn't want), use the L4D2 Authoring tools to rebuild the .VPK. You should be able to just drop the newly made .VPK into your addons folder from there and test it in-game. > > Alright, I have done the folder part and I opened the authoring tools, what do I do now? You don't necessarily need to open the L4D2 Authoring Tools. Go to the directory where the Authoring Tools are installed, and you should see something labeled VPK.exe. Highlight the remaining contents of the .VPK you unpacked earlier and drag them onto VPK.exe - if done correctly, you should now see a .VPK file named after the folder you stored those files in earlier (for example, let's say you placed the files in a folder named "diddly-doo" - you now have a file named diddly-doo.vpk). You should now be able to take the newly-created .VPK file and place it in your addons folder. Launch the game and give it a test. Please note though - it has to be the files/folders INSIDE of the folder you extracted them to. If you just drag the folder itself onto VPK.exe, chances are that the .VPK won't work in-game.
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    > **Posted by Ganryu** > > **Posted by Cheezy :3** > > > > **Posted by Ganryu** > > > > > You'd have to use GCFScape to open the .VPK. After that, you'd have to extract all of the contents provided in the .VPK into a separate folder. From there, make sure you know what you are wanting to remove and delete the files associated with the content you are removing. Once you have finished (and have verified that you only removed what you didn't want), use the L4D2 Authoring tools to rebuild the .VPK. You should be able to just drop the newly made .VPK into your addons folder from there and test it in-game. > > > > Alright, I have done the folder part and I opened the authoring tools, what do I do now? > > You don't necessarily need to open the L4D2 Authoring Tools. Go to the directory where the Authoring Tools are installed, and you should see something labeled VPK.exe. Highlight the remaining contents of the .VPK you unpacked earlier and drag them onto VPK.exe - if done correctly, you should now see a .VPK file named after the folder you stored those files in earlier (for example, let's say you placed the files in a folder named "diddly-doo" - you now have a file named diddly-doo.vpk). You should now be able to take the newly-created .VPK file and place it in your addons folder. Launch the game and give it a test. > > Please note though - it has to be the files/folders INSIDE of the folder you extracted them to. If you just drag the folder itself onto VPK.exe, chances are that the .VPK won't work in-game. where is the vpk.exe located? I opened the properties of the authoring tools and it took me straight to my l4d2 folder
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    That should be where's it's located. Scroll down to the bottom and look for VPK.exe.
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    > **Posted by Ganryu** > That should be where's it's located. Scroll down to the bottom and look for VPK.exe. Not there nvm, found it in bin folder
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    > **Posted by Ganryu** > That should be where's it's located. Scroll down to the bottom and look for VPK.exe. Alright I got it. Thanks a lot for the help dude.
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